good idea, although some of the streets are too small to get down easy or at all. and one question, why does the score go up as you do nothing...? and one more thing, the map should take up more room of the screen.
finally @ me25: why isnt programming a artform? its creating something...
i find the the steering hard to play with, i understand that this a dune buggy in sand, but what makes it hard, that u cant see where the dunes are thus using them for not against you.....(if that makes sense)
very good
but you want to try fix the physics abit, they are quite good, but i kept on sliding, thus i have slid down holes.. ah well
very good stress reliever
pretty good, rather addicting...
oddly the vechicle keeps going out my sight, with me looking too far ahead...
another thing, able to see the score after u die would be good
it is good training for other games, although i had to play it thru once b4 i understood how to play each game... except for ones i knew. the instructions at the top were hard to see when ur focus is else where
good idea but not quite orginal
some bad level design, and why is it 3d, besides the first level i saw no usage of 3d space.
and what this of it not working on ie, it ran fine on my pc... (next you guys will come up with it only runs on macs..)
finally, SPACE MOOSE!
very clever ending
good although the character animation could be better drawn.
the creators godlimations; have provided a walkthrough; http://www.godlimations.com/trappedwalkthrough.html