There are a surprising number of levels that can be completed with less work than they're supposed to take (plus a glitch here and there)
Also, I protest the idea that landing on the FLAT side of spikes should kill you. Lame.
Oh God. I got up to level 37 before figuring out (a) you can pick things up and (b) you can control which color portal you shoot.
I guess the whole game can be done with the just-the-mouse-and-arrow-keys method, so if you're looking for a challenge, that's a good place to start.
Beautiful framework for an addicting game. Let us do more with it! Develop the territories we invade, have to build borders to keep out counter invasion.. also, I'm quite sad to not get control of some of these awesome units after I defeat their respective kingdoms.
Also, the pay jump between easy, medium and hard could be a bit more pronounced. There's nothing like being bordered by all Hard countries that you can't beat and only 100 bucks in the bank.
Level thirty two was almost impossible (messing with the graphics options fixed it) but they're all annoying for the wrong reasons from that level on. I don't want to restart a level because I accidentally pushed something against a wall or in between buttons-- its the tiny glitches that bring it from puzzle game to something where the slightest wrong move means you start over.