Fission IDK what you're talking about, it works fine on mine. You may have kongregate only allowing a certain amount of data storage on your computer, so it can't save the game. Try allowing it more storage space and I'm sure it would work.
Also, it IS similar to advance wars, but very different units as well. Some things are better, some worse, but definitely inspired by AW (not a carbon copy by a mile).
This game is identical to Farkle in every way, except for the 6 die nothing roll gives you points instead of ending your turn, grats on copying. 1/5 for plagiarism.
Grefog, you probably lost a ton of happiness if you didn't have enough farms...I had their food intake at 20+ before, and lost 1,500 happiness in one day due to food shortage.
This game is way to easy for a puzzle game. Yes, the graphics are cool and definitely refreshing, but that is the only thing that gives any merit to this game. 2/5.
So basically you took the Tri-Peaks of old and added a joker, revamped the scoring system, and called it the first 3d solitare game? You could have at least tried to change the name, too...
Good music, decent challenge on hard mode (only had 2-3 OH $!)@ moments first time through). 1k points w/out losing shield is a joke, should be 5 points. All in all fun, and if it lags, your comp can't handle it, I had 0 lag problems, don't rate games down because of your comp.
Awesome game, a rare 5/5 that I give. Also, if you are having any difficulty on wave 10,20,or 30, then you are not focusing the boss mob.
Does not need a faster income at all. Just upgrade, it's cheaper and better, don't fill all trap slots out (altho later you can do all flame ladders and sticky bridges).
I beat the game using less than half the trap slots, just use upgraded traps and it shouldn't be a problem if you also upgrade yourself/treasure.
Ridiculous game, awesome, but crazy fast paced, especially new game extreme!
Last boss disappointing. Wave 21 (I think) was the hardest by far, but very awesome game.
A lot of it is luck. There is always a certain amount of momentum between all the balls, so it really depends on how fast the new balls are moving when they come in. If they are moving slowly, then that slow amount of momentum will be maintained throughout that try. That can really make or break a game.
So is adding a falling thing from the sky that you have to jump, but can't drop in enough time to jump to the next building...or just clear it all in one jump. Instant loss.