I rather like this game, even though I'm not a point and click fan and I didn't like the first one.
I still don't fully understand why I couldn't just hold the hidden lever down myself for two seconds, though.
There are a lot of obvious flaws in this game that make it rather shoddy, but the one I'm going to point out is the fact that when a game says you have one life left, most people assume you can die once more and still play a final life. When you die on one life left, it makes people yell nasty things about this game and throw stuff.
I'd say there's a bit of a learning curve, but all it is is learning to stick to the right side, luring the spinny saw thing over to the left while the lasers are obstructing you. The rest is just eye/hand.
I didn't like this game until I got to the part with the jetpack guys. Seriously, their corpses flailing around on autopilot made the game for me. I didn't realize I was having any fun at all until then, though.
Really well done. The goal of each level was intuitive (except for 14, but maybe I'm just a special case) and the art style...duck style was simple and effective.
5/5,
This game is insanely simple for anyone who can type worth a damn. It's basically tedious in the lower levels. I let myself be killed right after I met the point requirement for the hard badge.
That said, I never thought a flash typing game could be put together so well. I just suggest a higher degree of difficulty so the powerups are actually used at times.
...and, it's 'igloo'; not 'iglu'.
Twenty-five is hard. And this is one puzzle game I'm determined not to use a walkthrough for.
Frustrating. Still not my favourite game, but it has its moments.
Stopped after I reached the end of the world in two directions.
It somewhat loses its fun about the time you get fully upgraded, but it's still a great concept and fun to play. 5/5.