still playing, btw.. i'm on hat point where it's lagging like hell due to my massed arrow-towers and i'm at like 100k.3467345823548523874 money.
spamming the angel for about 20 times and then tabbing away, waiting for the units to slowly lag themselves into my base. funny thing is, that the clock itself seems to have no connection to the units and just spawns new ones every 60 seconds although the old ones didn't even show up completely. (like an inch of walking-progress equals 30 seconds)
i might have to rethink my voting of 3/5 to somethng lower. sorry.
This game needs serious balancing in both towers and monsters. It's just forcing one to randomly spam every space with towers killing every strategic aspect of the game. And what's with the selectable arrows?
Three stars for originality and "Mr. Compass", but nothing more. I don't quite like the controls, although i don't know how to ehance them. Maybe a wider range for the legs and a colorful level with secrets and stuff would work.
Anyway: Nice Idea.
i like how you can use the shield to destroy those insect-like somethings.
but with less and more visible bullets or maybe a life-bar instead of 1-hit-kills this game could get more than only 2 stars from me.
Well, it's either 1 or 5 points for this game, nothing in between.
it starts off great, evolving tank, evolving enemies and all, very creative world.
but after a while one simply doesn't care anymore and just randomly spams ones bullets.