Thanks for the edit of level 13 :) Much better! Level 14 and 15 were good. Rating 5/5 now :D I wish there were more levels (but don't make it too hard, unless it's to collect something optional for an achievement)
Initial idea of the second crate was to push it and jump off of it as it was mid-air. In hindsight this may have been a bit nonintuitive and wonky, and I'll try to keep it in mind in the future. For now I've updated Lv13 to be more straight-forward for the second jump.
To make getting back up easier, make the first line after the mine entrance a solid dirt line. Because the dirt by the mine entrance replenishes each time you go to the outpost and out again, you can fill in all the gaps (by entering and exiting the outpost each trip up), to make it work like an elevator.
How do I light the torch to get into the Puzzle Tower above the snow? Also, I'm at a very tedious stage where I can't get enough money to upgrade anything, and I can't survive deep for long enough to find anything of value.
This is a really fun lemmings-style game. It lacks a little spit and polish though... E.g. I was half way through the hard levels and had to have a break, but my progress wasn't saved. Also there is no way to return to the main menu from within the game.
Was fun until I saved the baseball guy's soul, and was unable to pick up the baseball - it kept saying it's in a "small glass box" in multicoloured writing... I have the hammer that's good at breaking "small glass boxes", but just can't pick it up and am stuck here with only 2 souls left to save (shop worker and kitchen worker)
I was enjoying the game up until level 6 (Circuits), but after spending half an hour being unable to light up the number 3, I had to rage quit the game because it wasn't fun anymore.
I launched way further than I had previously, so I was expecting loads of money and to be able to buy loads of upgrades... But no, this game is way too grindy and slow.
Nice for an early prototype - This has a lot of potential to be a good game, but needs a lot more spit and polish (and more content, obviously). 5/5 stars as a prototype - I'm looking forward to seeing updates.
Fun game, but very frustrating because it's chaos... The larger you get, the harder it is to defend - I'd like to play a team version of the game - but allies in this doesn't seem to work very well.
Initial idea of the second crate was to push it and jump off of it as it was mid-air. In hindsight this may have been a bit nonintuitive and wonky, and I'll try to keep it in mind in the future. For now I've updated Lv13 to be more straight-forward for the second jump.