Actually, never mind about hard mode being too hard. The game itself is too hard. Information beyond basic capabilities is needed, and for a game like this, building on a general strategy should be enough to go through the game - not grinding by failing levels for units (that aren't useful or efficient) and seeing how the level goes before crafting an unintuitive strategy specifically for that stage.
Hard mode is hard. In fact, a little too hard. As in, after the second stage, an entire line of crossbowmen that smash through a lane at random and make the level impossible to beat.
4/5 for a flash rhythm game that loads quickly and has much fewer timing/lag issues than many of its type.
5/5 for scrolling all the way to the end and seeing Cirno's Perfect Math Class.
6/5 for including the video.
Flash is not good for Guitar Hero clones. When will people realize this?
Even with a reasonable computer, there's spots of lag that make streaking impossible, and even on hard, there's places where notes are played but there's no strum. Expert mode plz for people who can't re-program themselves.
I'm surprised by how much playing a game that's perhaps five minutes long moves people, gets them thinking, talking, and debating.
This is an encouraging bit of evidence that same games, even something as simple as a visual novel, can be truly be considered 'art'.
Mediocre game. Puzzles are inventive, but not enough information is given at the start to reliably finish the puzzles, and waiting for tips is annoying. 3/5
Took less than half an hour to finish. I appreciated the meta and actually thought the un-upgraded graphics were kind of neat, which made upgrading them a shame.
CONGRATULATIONS FOREVER