Loved the graphics in this game! Unfortunately I can't say I truly followed the plot, who was dreaming what, and what role the main character played in the dream.
Good game, but I have some nitpicks: the penalty for losing and being executed should be stricter. As it is, you don't lose gladiators, equipment, or anything. You should lose *something*: XP, equipment. At least the equipment that got broken should be lost forever. As it is, I don't feel scared to lose a fight, which is a bad thing...
The theme of experimenting on zombies is cool. However, the gameplay is not very interesting: this is mostly trying every item, with some very *minor* thought on reaching the preconditions for each "reaction". It gets pretty boring really fast. Plus it takes *ages* to complete the game. In conclusion: kudos on the theme, boo on the execution.
Nice production values, but there is too much talking. This is not a movie, it's a game. To get to the action I had to click "skip dialogue" and "skip cutscene" way too many times. The constant talking during each mission is also distracting. You should make it so players focused on the actual gaming can skip all distracting content and cutscenes -- don't assume all players are actually *interested* in reading your backstory.