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Game comments and reviews
Nov. 06, 2016
This game is called "deterministic dungeon" but almost everything is random. Should have been called "stochastic dungeon".
Jun. 26, 2016
Great game! I actually bought Superhot on the strength of this game, so... uh, kudos, I guess :) Wish there were more levels.
Mar. 09, 2015
I detect influences from old classic Warhammer: Dark Omen (and its prequel, Shadow of the Horned Rat). Which is good, since I loved those games!
Feb. 06, 2015
Some of the battle music is exactly that of the iOS game "Crimson: Steam Pirates" by Harebrained Schemes. Is it a case of copyright infringement?
Jan. 11, 2014
Loved the graphics in this game! Unfortunately I can't say I truly followed the plot, who was dreaming what, and what role the main character played in the dream.
Jul. 19, 2013
The actual combat is interesting... once you get past the endless talking in the intro. I suggest editing the intro to make it shorter.
Jun. 16, 2012
Good game, but I have some nitpicks: the penalty for losing and being executed should be stricter. As it is, you don't lose gladiators, equipment, or anything. You should lose *something*: XP, equipment. At least the equipment that got broken should be lost forever. As it is, I don't feel scared to lose a fight, which is a bad thing...
Nov. 19, 2011
The theme of experimenting on zombies is cool. However, the gameplay is not very interesting: this is mostly trying every item, with some very *minor* thought on reaching the preconditions for each "reaction". It gets pretty boring really fast. Plus it takes *ages* to complete the game. In conclusion: kudos on the theme, boo on the execution.
Nov. 18, 2011
Cute, but ultimately the theme of the game is inconsistent: what the heck is an "engine" and "boost" or whatever doing in a *paper* airplane?
Sep. 15, 2011
Very cute, but way too easy.
Jul. 30, 2011
Nice idea, but the controls are too clunky. Half of the time, mouse clicks and drags didn't register or there was too much lag.
Apr. 12, 2011
Pretty bad. Predictable, cliched plot. Uninteresting and easy puzzles. Not sure why people like this game.
Nov. 13, 2010
Nice production values, but there is too much talking. This is not a movie, it's a game. To get to the action I had to click "skip dialogue" and "skip cutscene" way too many times. The constant talking during each mission is also distracting. You should make it so players focused on the actual gaming can skip all distracting content and cutscenes -- don't assume all players are actually *interested* in reading your backstory.
Jun. 16, 2009
It's a satire of pixelated artsy games like "Passage". Well done!
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