It makes me laugh all the efforts of the "new-but-we-make-the-same-errors-of-the-others" programmers to nerf the QDC and then they create the new "cards all the people have and make a deck that can win in 2 or 3 turns": frost wielders and skullcrusher giant.Congratulations for doing the same that Antic: not fixing the errors of the AI and the game and to advence the campaing before making new overpowered cards
How is the AI NEVER gets at 0 in mana? How is that ALWAYS have and uses the Dirty fuels and Mana flasks in first turns? (a player even with that cards in deck only has one of them in first hand at the best in 40% of times... not 100% like the AI). How is that AFTER changing of developers AI is still SO BAD PROGRAMMED? I hope the new developers fix that soon...
Ey, downvoters, they are not gonna give you nothing for licking their asses, if you really like this game you must want them to improve, not to repeat the same erros one and again... NERF THE AI
Fix the AI, you have been developing this damm game for years and seeing that you dont "have time" to advance the campaign or fix the tournaments, at least, NERF THE AI
Me putting in play a flying creature: Dies at first hit. Computer playing a flying creature: all my attacks miss... very very balanced AI, good programming, nice work there Edgebee (/sarcastic mode)
Since certain level, this game falls in the ridiculous with the oponent decks. Impossible cards fully evolved when you hace to spend millions to get one rare card to max... at the end I was one year without playing, only entering to get the daily roulette and to get my cards to the high level possible and is still not enough to even scratch one of the decks of the Stony Shore level... This game fails in the part of getting the players interested giving them tiny bits of advence now and then. Its always "die" "die" "fail" "die without even killing one rival monster"
Im bored of having to deal with the same 7 invasion attempts from the same player every day, that is many levels above me... can we have a way to forbid people invade players 50 levels lower? thanks
In the end, using the same deck versus the same AI deck, you can be crushed in 3 rounds, or you can win a flawless victory... The strategy component in the game is very very thin...
Its normal that Akatril can summon angels without any corpse in play to remove? If thats the intention of the skill, maybe it needs to be rewritten for clarity ("remove any corpse in play if theres any, and summon an angle with blablabla")
It gets boring beyond words fight 6 or more invasions from other players every 4 hours... if you are not permanently glued to the computer all day theres no way to keep more than 7 lands?
Its painfully obvious when the AI is programmed to WIN AT ANY COST: impossible perfect combinations, the card that draws is the one to destroy your best card, the "aleatory" card abilities target exactly the card they need to win... we simple players dont have so much "luck" ever... bad programers... no wet food yor you today