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Depict1

Play Depict1

Jun. 10, 2014

Rating: 3

Regarding the badge: I don't know if the description is a mistake, if the game just isn't registering completion properly, or if it's an intentional lie in keeping with the theme of the game. Regardless, here are the steps that got me the badge: After you get the "1st" ending (screen says 1/2) continue playing until you get the "2nd" ending (if you don't know how, find help, there isn't room to explain). When you're at the screen showing ending 2/2 I'd take a screenshot just in case something went wrong on your end. Then click Back To Title. If you don't get the badge, refresh. Once the game loads, check the high scores to make sure the game has registered that you have the Bad Ending. When you check Good Ending it won't be there for some reason. Click to CONTINUE the game. You'll be brought to the final screen, go through once more. Repeat process as before and then refresh again. The badge *should* award now, but it took me going through the cycle a 3rd time to finally get it.

Don't Escape

Play Don't Escape

Aug. 09, 2013

Rating: 5

Nice game, interesting concept! Things aren't too hard to find, it's only made difficult by the darkness (even after turning up the brightness) and the pixelation but that's obviously part of the challenge. I'm not stuck pixel-searching but it's also not too easy. Took me 3 times though before I discovered what I was missing! Here's some hints for those that don't want to just be given the answers via a walkthru but are having trouble: 1. Look for any possible areas you might able to explore - not just the left/right arrows shown to you. 2. It's perfectly safe to do anything or go anywhere - there's no danger, it's still daytime. 3. You can put more things in the pot than you need. 4. Can't find the recipe? You'll notice that note on the table is called "journal" rather than "a piece of paper"... 5. The total # of items to find (before using any of them, after which you may find/get more) is 13. If you include what's in the chest, it's 14 (technically 13 as the key disappears).

Smoking Kills

Play Smoking Kills

Jan. 16, 2012

Rating: 3

To MoTRoNi: Thanks for the helpful comment, especially regarding the first secret message, which most of us would never have gotten without help, not being fluent in written Chinese and assuming that the message would be understandable to players on a website that's in English (and thus probably not even thinking to look for a forum post about it). However, the last secret message is not in "Brail" (or rather, Braille - I assume that's what you meant), but in morse code. Also, to those having problems getting the Medium achievement: I did everything correctly and wasn't awarded it initially either. I had to refresh the page, and then reset the cards and go through them all again (which meant essentially restarting the game, but by re-doing the missions, NOT using the "game reset" button which erases everything), and do the Bonus Mission again before it finally awarded me it.

Tangerine Panic!

Play Tangerine Panic!

Jul. 01, 2011

Rating: 3

Rather basic game which can get boring quickly, but compared to other simple games in a similar category/genre/type as Tangerine Panic, this is certainly one of the better ones. The only real problem I have is the text appearing on top of the stickman's head - it obscures your ability to see where the tangerines are falling (and it's distracting). Otherwise a decent game for a short bit of fun gameplay.

Amateur Surgeon

Play Amateur Surgeon

Jun. 27, 2011

Rating: 9

Wow, am I the *only* person who got through Cletus with no trouble at all and got stuck on Claude? I couldn't beat the time limit. I think it took me more tries to finally succeed (with a D grade) than everyone else combined, excluding the final patient whom I still haven't "saved." This game definitely has a huge learning curve, and I think it would be better if the game paused while Bleed gave you new instructions rather than failing each time because you stopped to read and figure out how to do what he was telling you while the patient was dying. Or at least have that as an option - perhaps "tutorial mode" or something, with the option to turn it off for people who have played the game already.

Kelvin Cubes

Play Kelvin Cubes

May. 24, 2011

Rating: 2

The concept of the game is interesting and fun, but you need to make the objective clear from the beginning (e.g. add a "Help" section that explains everything clearly in addition to the existing "learn as you go" tutorial). Consider adding a "hint" button. Or at least "see solution", but I personally think being able to see the answer so easily in a puzzle game is bad design. If you create a "hint" feature and provide useful hints, most people will figure it out. I like the rainbow colors of the game itself, colorful without being blinding. But the buttons need some work. It would be better to label those buttons, especially since the tutorial fails to explain what some of them do. The symbols are irrelevant if you don't explain what they mean - and if you do, now the player has to memorize stuff they shouldn't have to worry about. Also, it would be a better design to make the buttons larger and reposition them. They are very important and should be easily accessible.

Alxemy

Play Alxemy

Feb. 10, 2011

Rating: 8

I liked this game much more than DG, however, when I got to the last element - Red Panda - having tried Panda + Paint earlier I had no clue what it could be if "Panda" was not part of "Red Panda." So I waited for the hint. And it gave me the hint about humans, even though I created humans about 30 elements ago. I tried some incorrect combinations, then recreated some correct ones. It always went back to "what differentiates humans..." I then refreshed the game, and it refused to give me a hint at all. I tried combining elements again, made sure hints were on, went to the world view and back and let the game idle for 15 minutes. I eventually had to use the walkthrough which was very annoying because I didn't know what I was looking for, at over 100 elements I couldn't remember all the ones I'd made and as the "handbook" has only pictures I skipped over 'FireFox' several times. Other than that causing the game to drag on for nearly an extra unnecessary half hour, I did enjoy it.

ButtonHunt 2

Play ButtonHunt 2

Nov. 21, 2010

Rating: 3

For the last level (Egyptian level): You either need to click and hold with the LEFT mouse button or move your cursor off the screen entirely. There are quite a few comments on here saying to right-click and rest your cursor on the menu - this either no longer works or only works for some people. This did not work for me, it merely froze the screen and I lost as soon as I left-clicked again. So either move your mouse off the game just before it starts or click with left-button and hold the entire time.

Super Stacker 2

Play Super Stacker 2

Nov. 19, 2010

Rating: 3

I completed all levels, but it got tedious and frustrating to the point of being boring near the end. I actually think I had the most trouble on Level 29, even though it's not even in the hardest section. I had figured out how it was intended to be done (though you can obviously beat most levels without playing the intended way) but couldn't make it work! It was so frustrating it ruined the game quite a bit for me. There should be an option to skip a level and come back to it as it seems many (most?) of us got really stuck on a single level that probably took more time than all the others combined.

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