Ugggh. I WANT MY HEALERS TO HEAL.
NO ATTACKING, JUST HEAL!!!!!
Please please please let us make heroes with 0 damage so they can focus on healing.
I know you want at least 1:1 health and damage so idiots can't get stuck in a loop, but can't you make it so that there only needs to be at least 1 damage among ALL the heroes, rather than 1 damage for each hero???
Evacuation seems to give NO rewards other than the 5 acumen available from achievemts. Once you earn that there's no point touching it anymore. Not to mention that the evac gets 10x harder each point of acumen you get, 1 million sure. No idea how I would ever get the higher ones though, I'm not going to spend an hour clicking the screen.
Suggestion: Set the pre-set for robot priority to 50%, so that it is easier to change the setting to reflect both LOW and HIGH priority targets.
As it is now, its easy to set something to 1 and make it low priority, but since everything starts at 100 if you want to set a certain thing to higher priority then you need to go through each other one and change its setting.
MAY 1 - 3:49AM
DoomsDaySolja: (y-.5)^(40/19)*3+30 was the formula, where y is the hundreds digit of exponent and gives you the order of magnitude needed
MAY 1 - 3:50AM
DoomsDaySolja: someone else can post if they'd like and find a clean way to word that so people can understand
Also, make surrender give bonus RP, since that way there's an incentive to try to gauge your own strength rather than mindlessly going until you crash.
Add a level compressor upgrade, so we can pass x levels in one go, but the bricks also get x times as much health. As it is now a lot of players get TONS of damage and max ball speed up get slowed down by the fact that levels pass by too slowly... when you need hundreds of gold, it just becomes a waiting game since the upgrades stop speeding up progress at all....
Maybe also increase gold output at higher levels so that its worth actually pushing damage. ATM there's no difference between farming to 1000 5 times, vs pushing hard to 5000 once. It just makes all upgrades past level 1500 kinda worthless.
The crystal > gold conversion gives nowhere near enough gold for the crystals spent, considering how long it takes to get crystals.
There should be about 5-10x as much gold payout for crystals.
More (and longer) content is in the works!