Kinda fun, but I'd like to see a little more work put into the graphics, smoother movement, and level 10 was too hard, I would have never beat it if I didn't read these comments.
too....many....maze....games, and you guys never learn that they are way too easy to make, you never prevent cheating, never put work into the graphics, and overall it's just lame and boring.
I understand you're proud of your first "game", but we don't give a shit, PLEASE don't release your game every time you add something to it, release it when it's done and playable.
Really easy to beat, but only because you didn't block the Tab button, otherwise you would have made us waste out time scanning our mouse across a wall clicking constantly, learn how to throw clues into a game and not just hide everything in randoms secret wall openings in the middle of nowhere.
Awesome game, but make the options easier to click by using a rectangle, and rather than starting from the beginning each time, I'd love to just continue from the question I left off from.
If you suck, then practice, and please don't waste this website's space with these games, wait until you get better and improve a game, we don't give a shit about these pre-beta games you make while learning.
Good start to show you know how to make a shooter, but now do something with your knowledge and add a story, real point system, and a purpose for us to play.
Where do you give the shot/bullet a direction and velocity, how do you add the attachment point for the barrel to the circle, and this tutorial sucks big time compared to this one:
http://www.emanueleferonato.com/2007/04/28/create-a-flash-artillery-game-step-1/
extremely boring, worst gameplay ever, extremely repetitive, although it looks like a hell of a lot of work was put into the graphics. Too bad they don't mean shit with such a boring game.
There should be a single player mode with AI, once you get 5 in a row the game doesn't end, and the game never does end. I love the graphics and animations though.