Really love this game. Simple concept and even though the physics engine isn't entirely accurate it's such a fun game. Plenty of replay value trying to get all the in-game achievements and platinum medals.
Can't wait for the sequel.
The physics is inaccurate: a small stone released on the same trajectory should fly further than a large stone, but doesn't. Not a bad game, but this does spoil it.
Nice simple idea, the upgrades are fun (although it would be nice to make it explicit that you buy things with oxygen not your score points). Pretty good for a short and sweet game.
Nicely done, but too simple, gets boring quickly and there's no sense of achievement. Speed it up the more money people have, and maybe allow them to spend the money on something with the aim being to completely build/upgrade the something?
As others have already said, being able to start from a level you have previously completed and not back at level 1 would be good. Also, balls that should be trapped are still disappearing and reappearing elsewhere. In addition, there's a bug that if a bouncing balls touches a filler ball as you're touching that ball with another one you're currently making, it still takes a life off even though you're not remotely near any of the bouncing balls. It does have potential though as a strategy needs to be thought through on later levels.
Same comment as capgreyfox. It has potential, but so far it needs work. Also, I couldn't get the game to pause while I was using the upgrade menu so I could either upgrade and lose ground or not upgrade if I neede/wanted to keep firing.
Not too bad, but... Level 3 is still bugged, and it would be nice to have some way of making your upgrades permanenet: if you fail a high level challenge, then have to start it again with a level 1 gun, you really don't have a hope of ever completing it. Also, it would be nice to make your ship more distinctive: when there's hundreds of bits of grey debris and dozzens of grey enemy ships and you're zooming round the screen it grets really hard to keep track of which ship is yours so perhaps make it a more distinctive and otherwise unused colour?
Really, really don't like this game. The controls were too sensitive and drove me insane. Plus the whole idea of moving you to a 'safe' bubble if you're about to die may be fine in principle, but when you end up getting continually bounced from one bubble to the next and back to the first without any time to change where you're aiming and firing, you just get bounced back and forth virtually indefinitely. Highly irritating.
Love it! Even more flashes of brilliance, hilarious commentary and great fist-waving from Fancy. Lots of replay value from trophies and extras too. Top notch game.
Original game, lovely retro feel to the graphics. The badges are about right in terms of difficulty, and the in-game trophies are nice little incentives too. Great all round.
Good game. Nice mix of different things to do (maze, timing) and an inventive take on point-and-click with an evilly funny storyline. Please make another!
The movements took a little getting used to, but the arrows on the blocks helped a lot. Very creative, and so many levels to work through. Definitely could do with a badge though!