The allowance never seems to work. I always get charged the full amount at the power station. Also, I already had the sapphire chasis, but because it didn't say "you don't need that" (and my chasis was at full health, too), I bought it again and it took another $500 is that supposed to happen? If not, I would consider them bugs, or things that could be improved upon. Definitely, I have a 50% allowance at the power station now, and I was only down 40% of my battery, but was still charged $200 to fill it, rather than 0.
These do seem like they're really meant to be a two player co-operative game. I mean... I don't think I can get above rank B by myself. My times are so much longer than the times stated on the gems. I wish you could choose one or two-player off the top (but keep the gameplay the same) only to effect scoring. XD
Ah, I didn't realize you could move beyond the screen. I'll give it another go later. Thanks, Alex. As for the jump, why not make the jump be the full height of the jump from just a quick press, rather than a hold?
Your welcome, as for holding the jump, I thought that, although holding makes little diference, it still gives the player that tiny bit of more control over the character, which is usefull for the moving platforms.
I stopped on the desert racing level. The timing of the cannons is very difficult, and I also feel that the shooting/object detection is a bit on the buggy side.
Well that was short, and fairly easy. After you've done the first few obstacles.. I think after did the one with the crocodile and turtles... you sort of get used to the type of "puzzles" the developer set for us... And then it just becomes rather easy with the occasional mindless clicking if you can't find what you're looking for.
Weird game, sort of hidden-object-y. Great, addictive music. That's what's keeping me playing. Otherwise, I would have stopped on the second screen. XD I also feel that it's mostly random clicking. Some slight puzzle elements, but you can't see half of the objects that you need for what you're doing.
Also if you're telling me to press and hold for a jetpack, I'd expect it to stay on permanently, or at least quite a bit longer than it currently is, maybe with a visible bar to show the fuel or something going down. Otherwise, it should just be a jump.
I went down underneath, pushed the four crates, now at least one of them is flying around the screen at crazy speeds and is semi transparent. The jetpack/jumping needs some work too... you can't get purchase on those white spheres.
the dificulty of getting on the white spheres is intended, it is supposed to be frustrating because it is the shortest path. If you go right instead of jumping on the spheres, It is easier, but will take longer.
It would be great if you could see the shape of the strand you created at the end - it would also be nice if a list of the types of neuron strands/clusters you've made would appear, so you could "collect them all". And someone else said multiplayer - I think it would have to be competitive, maybe? Anyway, I like it. 5/5 here. Fun.
A cute idea... although the girlfriend seems like a total jerk. XD
This game seems a bit slow... and therefore hard to combo things... I miss the raw speed that Nanaca Crash has...
The core game is great, but could you please fix the touch for the ZOMBIE CHALLENGE? I am great at Bejeweled-type games, but over 50% of my clicks aren't registering at all - and half of those that are are for neighbouring squares instead. It's really frustrating. Please fix this...
Beautiful artwork. I didn't really notice the game get progressively difficult at all, but the last one or two differences for each image usually took a bit. Stephanie, do you have any colouring tutorials online? Seriously gorgeous. The somewhat haunting music also compliments your art beautifully. :D
Your welcome, as for holding the jump, I thought that, although holding makes little diference, it still gives the player that tiny bit of more control over the character, which is usefull for the moving platforms.