Game needs more balancing, im at lvl 25 with all museum up to lvl 25 and it's been an entire day without being able to upgrade AND i've gotten no mutations to the next tier
spam speed, move out quickly to have more cells which means more reproduction in general then just take back any cells which are attacked as soon as possible to maintain your advantage.
Honestly, i love that there are no transitions between levels. The lack of any pause in game play makes me very happy. Maybe more levels but don't change that there are no menus. 5/5
I hate the fact that you make the level dependent on the music then make the beat random and impossible to hear. Then there's the added challenge of guessing which direction the screen is going to turn and no reasonably predictable rhythm to the song... I gave it a 2/5 because i like the small amount of music i got to hear before rage quitting. I love music games but this just infuriated me.
It seems to me that the batties ganging up is a bad thing. I say this as I just begin the game but it seems that all vertical momentum is lost when you hit these guys. IMO the loss of that upward is far more detrimental to a run than helpful.
So, i found that you can walk on the side of the side. By that i mean you can actually jump up the wall without the view turning. If my explination is not sufficent just think of walking on a knife's edge. On lvl 40 is a really easy place to do this just a stair step on the right and you can experience falling up.
There should be a way to reorganize the windows if they are just placed in the menu as you buy them. I find it disturbing to my perfectionist side that like boards are not next to each other.
Thanks! This is just a prototype, but I pretend to keep the essence. No pause. Maybe some "reward stuff" because there's almost no GUI.