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AnotherDuck's Comments

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Deep

Play Deep

Apr. 16, 2013

Rating: 55

The only real negative of the game is the very limited view you have. It does feel good when you reach full upgrades, realise the points are exactly enough for that, and then there can be only one level left. A big boss.

Cube Colossus

Play Cube Colossus

Apr. 16, 2013

Rating: 1

Overdrive is a great way to not see what's happening. I also find the controls a bit awkward, but they're possible to get used to. The offset needs a sensitivity config, though, since I frequently overshoot even if I just tap it. It's also one of those games you're screwed if you happen to move the mouse outside the field, which is very easy to do.

Siege Knight

Play Siege Knight

Apr. 14, 2013

Rating: 0

Simple game, but not dull. For a hard badge it's rather easy. The only real flaws are the coin picking and the slowdowns despite the simple graphics.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 12, 2013

Rating: -1

Like with the first game, I still want a manual day advance option. Having time pass automatically is just annoying, since either you miss things because time passes, or you wait because time passes too fast.

Accelerator

Play Accelerator

Apr. 09, 2013

Rating: 1

It's annoying when you crash, and when you see where you hit, you're in the clear.

Slice the Box

Play Slice the Box

Apr. 05, 2013

Rating: 42

I'm not really sure if there's any challenge in it, other than just clicking right. Which isn't difficult as you can redo it if you're even a pixel off.

Resort Empire

Play Resort Empire

Apr. 05, 2013

Rating: 1

I want to be able to build while it's paused.

Aagy Bones

Play Aagy Bones

Apr. 05, 2013

Rating: 27

Would be better with actual difficulty or some kind of jump height control.

Jim Loves Mary

Play Jim Loves Mary

Apr. 05, 2013

Rating: 9

That bit in level 17 wasn't that hard... Would be easier with auto-jump (or bounce-jump, if you want to call it that), though.

Give Up

Play Give Up

Apr. 04, 2013

Rating: 1

Some hints: For the first maze, going under the second pillar (between the spikes) is usually easier than up and around. For most of the invisible mazes, you can stroll along the ceiling with relative ease. The cannons are really the only thing you need to worry about, but you'll get their timing down eventually. Falling floors and lasers are never a threat. Sawblades are only dangerous if you forget about them. There's only one level you need to go around the rising spikes towards the end (and not just above them all). Also, if you have a gamepad you can configure to controls, try it. Or you can try to use one hand for movement and one for jumping (left-right + W or A-D + up).

Mad Skeletons

Play Mad Skeletons

Mar. 30, 2013

Rating: 50

It's a little fun for the brief time it takes to play, but the scamming makes it a 1/5.

Hands of War 3

Play Hands of War 3

Mar. 28, 2013

Rating: 0

With auto-save and many bugs that could be avoided if it didn't save, I find this game unplayable. It's not worth the risk of wasting time.

Hands of War 2

Play Hands of War 2

Mar. 27, 2013

Rating: 0

So, a bug that permanently corrupts a save file in a game that takes many hours to play. That's just not workable.

Desert Moon

Play Desert Moon

Mar. 26, 2013

Rating: 6

For a strategic game, it's just too much based on luck. Which is very annoying when there's no speed-up button. Even with five (or three, or four) evenly spaced flamethrowers on level 3, there's still a high chance of enemies getting past, and that's before any other enemies show up.

Wilt: Last Blossom

Play Wilt: Last Blossom

Mar. 23, 2013

Rating: 0

Are grenades so slow to use because they'd be overpowered otherwise? Two hints: You can shoot faster by simply rapidly pressing the shoot button, and you can charge a grenade while shooting. Personally I twice had problems with the controls locking (right/6), which meant putting in the code was impossible without unlocking the keys (not sure how I did that).

Super Duck Punch!

Play Super Duck Punch!

Mar. 23, 2013

Rating: -5

Punching ducks is cruel!

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Mar. 22, 2013

Rating: 2

Jumping feels retarded to the point where every single challenge involving that is much more frustrating than legitimately hard.

Liquid 2

Play Liquid 2

Mar. 19, 2013

Rating: 54

The most annoying part of the game was the camera. If you spread out too far, it was impossible to see what drops you had left. If you had left any. That takes away from the fun.

Give Up

Play Give Up

Mar. 16, 2013

Rating: 1

I got to 35% before the controls started lagging and there was no point in trying further.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 11, 2013

Rating: 3

The victory conditions are very odd. I've won missions where I was eliminated, won some defence missions after killing two ships, and some missions never end despite there only being one side left, either me or the opponent.

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