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AnotherDuck's Comments

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Governors of Poker

Play Governors of Poker

Nov. 27, 2012

Rating: 10

Just a preview to advertise a game, 1/5.

Tequila Zombies

Play Tequila Zombies

Nov. 26, 2012

Rating: -4

Simple and fun. Most of the difficulty was having enough ammunition to not be forced to melee. I was in trouble for the last boss, low health and cornered, and then the minigun dropped. Win.

Engage

Play Engage

Nov. 25, 2012

Rating: 8

Okay, I gave up playing when I had manual weapon switch, and I kept throwing the knife while I had bugs in my face. Which meant another couple of seconds where I couldn't do a thing about the bugs in my face, which is why I picked the knife in the first place. Annoying mechanics is not a good way to make the game harder. It's artificial and lowers the experience of playing the game.

Engage

Play Engage

Nov. 25, 2012

Rating: 7

A decent game, but many flaws that makes it less enjoyable. Automatic weapon switching was just too random to work well, or sometimes at all. Manual weapon switching is very laggy. I don't mind that switching isn't instant, but the selection icon should be instant, so you see exactly what you pressed, and don't have to wait to see if you were too hasty. I'd prefer an option to automatically switch weapons when you're out of ammo for the current, but not otherwise. The screen scrolling doesn't work well, since by its very nature it's easy to get the mouse outside the window, and thus out of control. Keyboard moving is a little slow, but it maintains accuracy for what's on the screen. Less useful to scan the area, though.

Cargo Shipment: Chicago

Play Cargo Shipment: Chicago

Nov. 07, 2012

Rating: 3

Interesting take on Tower Defence games. I've had no problems with lag. I really like that the stages aren't boringly long, which plague most of the games of the genre. The only complaint is that it's sometimes a little too random whether you win (***) or not.

Red Ball 4 (vol.1)

Play Red Ball 4 (vol.1)

Nov. 02, 2012

Rating: 0

Neat physics. Jumping from downward slopes and floating objects is sometimes tricky, but otherwise pretty solid.

Run Elephant Run

Play Run Elephant Run

Oct. 31, 2012

Rating: 1

This is an easy game (that's sometimes impossible) with retarded controls. Still, 160 deaths on insane, and the first stage is the hardest.

American Racing

Play American Racing

Oct. 31, 2012

Rating: -1

This was a relatively easy hard badge, since you can get it as early as the first competition in May. The slalom courses were the hardest, so you can just skip them if you want. Just upgrade the engine to the max, then boosting, and drop a few upgrades to tires and damage meanwhile if you're having problems with those. In the beginning, just do the course, and avoid the other cars. Later on you can pretty much just boost straight through crowds and still end up with a full boost gauge when you clear them. Now, the hardest part is to accurately determine your position and targets on the road just in the beginning and after curves, since the car behaves very differently there. I also think the camera is very jittery, especially on straights, but that's a minor point.

Outpost:Haven

Play Outpost:Haven

Oct. 30, 2012

Rating: 1

I tend to like these games, and some weapons feel very nice, especially the shotgun and pulse rifle. However, there are too many things about this game that just annoys me, so I just gave up playing. It's annoyingly small, sometimes weapons won't fire, one time I randomly died for no reason, and enemies too close are easy to miss while it's hard to run away to get a distance to shoot at. Added to that, you die pretty quickly if any enemy touches you. The result is a game where success feels too random for my tastes.

Down Hill Stunts

Play Down Hill Stunts

Oct. 26, 2012

Rating: 0

The physics feel a little jittery, but not too bad. The death thing and the stage design doesn't feel all that well thought out, though.

Thunderforce zero

Play Thunderforce zero

Oct. 26, 2012

Rating: 0

Everything about the game is awkward.

Developer response from railslave

thanks for trying it anyway :)

Counter sniper King

Play Counter sniper King

Oct. 26, 2012

Rating: 0

You can play this without the scope. Not really a sniper game.

Haunted House: Quest for the magic book

Play Haunted House: Quest for the magic book

Oct. 26, 2012

Rating: 1

Neat game, with soothing music. It gets a little more stressful once you realise you're on a single timer for the entire game, with a 1:55 time bonus per level, I think it was. I never spent more than a second and a half on the golden key, though.

Versus Umbra

Play Versus Umbra

Oct. 26, 2012

Rating: 3

Why isn't there an option to customise the controls? Shift is one of the worst keys for me if I need to have the fingers fixed on certain keys, like WASD. It hurts my hand and wrist.

Demon Destroyer

Play Demon Destroyer

Oct. 19, 2012

Rating: 0

Easy and simple, but a tried and true concept that works. The bounces are a little unpredictable sometimes, but otherwise no glaring errors.

Rogue Soul

Play Rogue Soul

Oct. 18, 2012

Rating: 2

Since you can't slide in the air or use a parachute on the ground, I want those on the same key, but that's impossible to configure. There's no point in using more keys than you need. And while you can change it as you want, D, F, G isn't where you normally have your fingers.

Developer response from SoulGame

About down key : you may want to slide OR drop down when you're on a platform, so needs two keys. And up key is already used for jump/double jump, so I'm not sure about adding a third control to the same key. But I will think about it, thanks for the suggestions.

Trinity (0.1 Demo)

Play Trinity (0.1 Demo)

Oct. 17, 2012

Rating: 0

Looks neat, but the controls are way too awkward. Even with a gamepad it's a bit hard.

They Took Our Candy

Play They Took Our Candy

Oct. 17, 2012

Rating: -2

So, the ninjas are both more powerful than anyone else, and they have the best shot type and a great special. Their lack of health is easily amended with a few upgrades. I don't see any reason at all to pick any member of the team as not a ninja, other than for challenge. Most times you get hit it feels like it's because you're too sluggish (even with all ninjas), or because there's simply no room to dodge, and not because it's actually difficult.

Deep Sleep

Play Deep Sleep

Oct. 16, 2012

Rating: 1

Great game for a point and click adventure. No pixel hunting, no random guessing what you should do next, and sufficiently creepy mood. That you can actually die adds a lot. And that turning thing to open the door was kind of annoying. Then came what came next, and annoying wasn't the word I'd use anymore.

JumpingLine

Play JumpingLine

Oct. 15, 2012

Rating: 1

Fun game, simply done. I don't like the hitbox of the spikes, though. And waiting for everything to turn around occasionally.

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