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Sapphire Room Escape

Play Sapphire Room Escape

Sep. 04, 2011

Rating: 4

Nice game. I like the interface. It's smooth and functional. It was a little bit easy, but that's much preferable to puzzles with logic that only resides in the creator's mind.

Feed Us

Play Feed Us

Sep. 03, 2011

Rating: 1

Sort of fun, but it would be a lot better if the controls didn't just stop working every now and then.

Tangerine Panic!

Play Tangerine Panic!

Aug. 10, 2011

Rating: -1

I've been playing too much Touhou for this to be a real challenge. Still, I only got 101 on a lazy attempt. It's a little harder with a larger hitbox and less-than-smoothly moving tangerines, though.

Wayfinder: Episode One

Play Wayfinder: Episode One

Aug. 04, 2011

Rating: 6

Now, this may be a good game, but it's just too annoying with the constant freezes. Lagging, I can deal with, but if it completely freezes ever so often, it just ruins all effort made into making the game.

Villainous

Play Villainous

Jul. 01, 2011

Rating: 12

I found golems to be tankier than turtles a lot of the time, since they don't draw all the fire. Since they just need to take the worst of it, I didn't use turtles much for the second half of the game. While there are some levels where the last unit takes a lot of damage, on most you can set up a sturdy lead, and follow up with goblins. My line for gold on the last stage was golem-priest-goblin-goblin-goblin-goblin-goblin-goblin-priest-goblin-goblin-goblin. Keep the bog tower stunned, heal in the beginning, and use earthquake once the healing gets too expensive. A very similar tactic works on almost everything, before everything's upgraded.

The Adventures of Red

Play The Adventures of Red

Jun. 02, 2011

Rating: 3

Nice game. Puzzle games are usually either too easy or too dependent on the creator's logic to be solvable without a walkthrough, but this had a very balanced difficulty. Many puzzles were old classics or variations of them, and some I hadn't seen before. I missed one gem, in the first room, so I had to check all the rooms all over again, starting from the end, naturally... I was a little disappointed that the runes didn't actually match up to the real runes, which would make for another way of solving that one, but I suppose you can't have all, and it would make it a little too easy for me.

NES Music Quiz

Play NES Music Quiz

May. 31, 2011

Rating: 22

Very, very simple game that still does what it's supposed to. It's also very nice that you don't have to write exactly right all the time, and both names of the third game on the second row works. If you have alternatives, it should probably be a very long list with at least 100-200 names. Better might be an auto-complete function such as if you type "ck" it would give a list of all games with those letters, like "duck" or "hockey". Otherwise, free-form typing is better than only a few alternatives.

Eight Temples

Play Eight Temples

Apr. 23, 2011

Rating: 0

@Beranek: Thanks, that did it. That time the browser crashed (not the game's fault, as I left the game running while in a fight), which caused most of the screen to black out, probably just happened to occur right at one of those encounters, which caused some flag to be set improperly. I'm guessing, as I naturally don't have access to the code. Though if fixed encounters are reset once you leave the temple, it should've worked the second time I went through. Also worth checking, would the same happen if you use a spell to escape the battle?

Eight Temples

Play Eight Temples

Apr. 21, 2011

Rating: 0

The wine quest is completed, and that illusion wall you kinda have to pass anyway. And I did know there were dangerous traps there. I just wanted to see if Master Trap Detection was enough (hint: it wasn't). Master Trap Disarming is enough, though. Also, loads of experience for my Rogue.

Eight Temples

Play Eight Temples

Apr. 21, 2011

Rating: 0

@Lod89: I did follow the walkthrough the second time around, and according to that, there are no illusion walls. Still, no dice. Tried stepping on every tile. I'm thinking of returning there after a few levels to see if my killing speed makes it less tedious. Right now I'm at Harsh Hills. I took two steps, then a trap killed three of my party members. Harsh indeed. That's why I had left the Resurrect All scroll on my fighter, who's got twice the health anyone else has... So, back to town to get that Trap Detection scroll. Fun times has been had.

Eight Temples

Play Eight Temples

Apr. 21, 2011

Rating: 0

It's a fun game, and the challenge is generally rather good. There are a few bugs, though. I encountered the same bug Vladeus did, when the screen blacked out other than the main screen. It did fix itself after a few reloads. That was in the fire golem fortress. However, I can't seem to be able to finish the quest to kill all the golems, unless you need to grind down scores of them (is it based on numbers, or specific fights?). I went through the entire fortress twice (without leaving), walking on any square I can find, and I'm still told to go hunt more. Also, the Gleann dungen was just annoying with having to figure out the puzzle at the same time as quite a lot of random encounters. Not hard at all, just annoying. Another bug is that my healer's defence value seem to be permanently down at a negative 20 as its base.

Orbital Onslaught

Play Orbital Onslaught

Apr. 08, 2011

Rating: 2

Why does everyone rave about gunships? The most awesome unit is definitely the zergl—I mean, light infantry. Five of those, preferably with high dodge, and you're set! Mammoths/Walkers combined with artillery were probably the biggest challenge. Anything else simply can't shoot enough bullets or swing enough times to hit all your little guys. So, I probably earned that Kekekekeke Badge more than most. :)

Formula Racer

Play Formula Racer

Apr. 07, 2011

Rating: 2

I don't really think it's unfair that other cars don't have to slow down as much as you. Unless you're using a car with good handling, in which case you'd just get annoyed in curves since you're going to drive into the backs of the car in front of you. Also, boosting. But really, good handling = win in curves; good engine = win where ever you don't have to slow down to take curves. Maybe the competitors just tune their cars better?

Humbug

Play Humbug

Apr. 06, 2011

Rating: 1

Fun meta game. A li'l short, though, and the graphics aren't all that. Still, it's a good game.

Bullet Heaven

Play Bullet Heaven

Apr. 02, 2011

Rating: 2

Finally. Only took me a dozen or two attempts on the final boss. The three-heart challenge medal is pretty challenging. Especially without any cheats. Turning off bullet glow and moving ground helps, as well as lowering the resolution on your screen (you don't need to see everything on boss fights, so lower it as low as you can). Also, I like Anna. She's got the best feeling, even if Matt can clear scores of enemies almost before they start shooting with his sub weapon.

Steelcurse

Play Steelcurse

Apr. 01, 2011

Rating: 6

Decent game, good atmosphere, low difficulty. Just one thing: Why didn't the Beast from Hell have 666 health? That's about what was missing... Oh, and don't spend all points in dexterity. Spend a few points in strength when you notice you stop getting hit, or about every fourth or fifth point. That'll make the battles go faster. Also, only upping dex will make you unable to kill the dragon (without grinding) in the final room. Rare enemy that hits a lot even if you have 50 dex.

Run 2

Play Run 2

Mar. 25, 2011

Rating: 0

While the concept is interesting, the controls kind of takes the fun away.

Sugar, sugar

Play Sugar, sugar

Mar. 19, 2011

Rating: 2

Other than the need for a speed button, a decent game.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 07, 2011

Rating: 2

Once I click on play, part of the character screen just won't show, since it's outside the game frame. Zooming or changing resolution doesn't solve it. That makes the game completely unplayable for me.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 23, 2011

Rating: 1

With only 15 different abilities and 3 enemy types, the game doesn't last very long. As it is, it's very solid, though it can be streamlined more (like having an option for auto-run rather than having to click thrice, but it's good you can at all). I know equipment will come in the next version, which while not a must, is a great thing. Some music would be nice, too. Dripping is just annoying.

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