Good and most of all funny game, as usual. The only thing I wonder about is that the checkpoints seem a little randomly placed. It would make more sense to have them right before the debates, where you can actually lose health, and where it would make the most sense to save normally. There are also quite a few clicks to save, and especially load if you want to restart. But on the whole, it's rather smooth playing, especially compared to the first game. Mouse control works great.
It's borderline unplayable because of how the game doesn't capture the mouse, so it stops the moment you hit the edge of the screen. Can't turn around properly.
While it's not without its (minor) flaws, it's not a bad game. The controls are okay enough for the difficulty, with the only real problem I had was in the laser hallway before the armour upgrade. Which is a nice touch, compared to the boring (but practical) "take less damage" armours you usually find (especially since I had a sliver of health left then). There's not a lot to the game, but it takes advantage of what is there, and there's nothing wrong with it that needs to be fixed, just tuned for smoother gameplay.
I would probably like the high-contrast mode more if it still showed the regular bullets behind their hitbox. Best of two worlds. Also, what does the Blend Bullets option do?
Well, it's cheesy; can't argue with that. I like how the abilities are mostly just there to give you the illusion that you can actually do anything with them. Sure, they do some minor stuff, but in the end, you're still rolling and/or tumbling a cheese down a hill with more or probably less control.
I found this fun to play. I'll echo that the upgrades are a too expensive. I'm undecided about the blocks, since the ability to re-path the enemies is extremely valuable. Until you get dwarves. The demon door seem a little weird sometimes, but they still work once you figure out how many times you need to click. By the way, I call them "doors" because that's what they're useful as. Demon door + spike trap + bolt trap is a very effective combination.
I enjoy these simple and cute games. They're relaxing. Except maybe when I can't find that last difference and I'm too stubborn to click the hint button.
The Yeti is just annoying. With those ice walls, you can only hit him once in a while, and between that it's boring idle time, unless you want to hang around where bullets spawn randomly on top of you. It just wastes time while being less difficult than the rest of it. The real danger is impatience, which is rather bad for a bullet hell shooter.
That much customisation, and you still have to play a male character? I mean, I know a gender option would probably take a lot of stuff to change, but that's something that would make it a cut above most games.
I thought the ammount of customization already made it cut above most games. In hindsight I definitely would have added a female option. But at the time I thought I sucked at drawing female characters, and it would require tons of dialogue to change. It just didn't seem necessary at the time.
Interesting game and funny story. I find that it's rather cheap in how you get hurt, though. There are several situations you absolutely need the shield, and without it you're screwed. That's in particular when a boss blows you back, and then rain fire on you, which is impossible to avoid.
Thank you! :D
I assume you mean the third boss, right?
Well, actually, that was my intention. There is a specific condition that triggered the boss wind blow, so shield usage should be planned in advance. But it seems I did not make that condition clear, sorry.
Seems like a decent game, but there's no way it's worth the price of the full game. That's just way too much for the production value shown in the demo.
Thanks for the feedback. There are a lot of improvements I have in mind for a sequel.