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Game comments and reviews
May. 10, 2014
I really want to love this game but some of the core mechanics don't feel very well thought through. Eg - the Sudden Death levels are a great, fun idea. But not when the enemies are ranged and can hit you when they're almost off screen - then it's more about dumb luck than any kind of skill or even upgrade level. When one hit kills you, luck shouldn't be the deciding factor. That's just a frustrating experience.
Nov. 18, 2013
When I logged back in for another round and tried to switch back to a weapon I had previously bought, I had to rebuy it. Is that meant to be like that? Because all the levels I unlocked were there, just not the weapons.
Jun. 03, 2013
Really enjoyed this one, some smart simple design. Like others I only wish there were a few more difficult levels.
Mar. 27, 2013
Really fun game! The hard badge was actually really easy once I worked out what Haddock Mode was and where it was.
Jan. 23, 2013
Really dig this game, it's a great sequel to the original. Only minor complaint - the badges are too easy! I've barely scratched the surface of the map options and already have the "Hard" badge. Just takes a bit of time. Maybe an Impossible badge for completing all of 'em?
Apr. 09, 2012
Really fun game mate. It finds a great balance between it being a pure numbers game, and running itself without any input. You kind of STEER it along, which I love. Maybe a tad too quick to finish, but hey, it's a flash game.
Mar. 08, 2012
Final boss - Keep going for defensive and counter. He attacks whenever he has the opportunity to do so. So if his attacks deal 10 damage to you but multiplied damage back to him, you'll win easily. Your attacks just don't deal enough damage, and when there are no attacks available he'll start healing.
Jan. 21, 2012
I've played a hell of a lot of tower defense games, and this is one of the best. Some fantastic mechanics and different ways of approaching the genre. 5 stars.
Jan. 17, 2012
Bloody fun game, looking forward to the next in the series.
Aug. 10, 2011
I really enjoyed it, cheers!
Fun. Bit one-dimensional, but then I don't want to live in a world where games about giant worms eating people have more than one dimension.
Apr. 29, 2011
Very clunky, buggy controls.
Apr. 20, 2011
The narrow-eyed buck-toothed villains of Level Two concern me. And I'm not easily concerned.
Apr. 10, 2011
Ok so how many levels are there? I'm fully upgraded, on my way to Brighton Square, and suffering from major repetitive strain injury.
Apr. 06, 2011
Wonderful game, reminds me of crowding around my mate's computer when I was 10. Probably the easiest series of badges I've come across though. Got the Hard badge within half an hour or so.
Mar. 10, 2011
So I was doing amazingly, then the entire floor lifted up and I instantly died, and was met with a black screen with no menu. Glitch? Regardless, I'm giving up on the Hard badge.
Aug. 02, 2010
Awesome, just got the Hard badge. Undead towers rule, with 25% freeze and 25% fear most enemies don't get anywhere near the gems.
Jul. 07, 2010
This is an awesome game. Had flashbacks of SNES FF, Lufia II, etc. Well done, I'm looking forward to a sequel!
Apr. 16, 2009
Great game. But I took out the Easter Bunny, and didn't get the badge. Then I cut to level 40 and took him out again, but STILL didn't get the badge.
Sep. 30, 2008
No back/menu option is pretty annoying, but the game has a nice vibe. A little more approachable than DTD.
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