I really tried to like this game; I'm not a Duck Life fan, I just like running games.. however, this is a terrible running game. Everything you touch instantly kills you, forcing you to start all over. This is not a fun feature. The maze is arbitrarily difficult because of so many one hit kill objects and projectiles. There is no upgrading your duck. How could you make a running game without character upgrades? You should really stick to making the kind of games that you know. You obviously don't know how to make a fun running game.. and you have seriously ticked off your seemingly loyal fanbase.
You should make 3 different types of AI equipment that would also affect bot behavior. Standard - the current "sit there and get shot" AI. Ranged - bot attempts to stay moving and maintain maximum weapon distance from enemies. Aggressive - bot selects one target and attacks only that target until its dead.
Thanks for playing and commenting! I know that there are certain situations in battles where it does not make much difference where you are placing your shots, but there are also situations where this can decide the outcome of the battle. Same goes for the shields, if there is a single projectile approaching it is pretty clear where you need to place your shield, but if there are multiple projectiles around it becomes more interesting.
Also keeping track of which weapon / shield is reloaded at the time while handling other weapons makes part of the challenge of the game, if I would introduce a auto-fire feature I fear it would become boring quick.
Wow thanks a lot! Very happy to hear that!