Zone 17 is quite easy, once you realize the trick. Actually, I use two tricks. One is that there is a slight kick back from launching a tentacle or getting hit by a tentacle. This is useful for making the second trick a little easier. The second trick is using the two outside microbes to resupply the middle microbe while it's sending it's tentacle. Do this by attaching tentacles to it and cutting them so the majority of the tentacle goes into the middle microbe.
Okay, seriously, I hate the narwhal mini-game. There's no design to it, either. I can say this because once I had a stalactite overlap a stalagmite. There was no way to get through that without taking a hit.
The only saving grace is that you get cash for playing it.
I haven't played the game, just looked at the interface and read the text and watched the little video that played before the first mission/area.
Originally, I was thinking to myself, you know, an rpg set in an apocalyptic future isn't exactly original, but neither is a fantasy world with elves, dwarves, gnomes and magic. I assumed that the similarities would be little more than that.
Um, no, the interface is a blatant rip off, the world map music is a blatant rip off, the world map is a blatant rip off, the combat system is a blatant rip off, the stat system is a blatant rip off. It's faster to list the things that aren't Fallout than the things that are.
Of course, I only have a problem with this because the author claims it isn't a Fallout rip off.