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Creeper World: Evermore

Play Creeper World: Evermore

Dec. 11, 2015

Rating: 3

DestanyMan: Basically just that they produce a small amount of energy, where Relays do not, and that they're cheaper to build. While I've never actually tested it, I'm pretty sure an early game consisting of only Relays and Reactors would fail miserably, simply due to energy deficit.

Dojo of Death

Play Dojo of Death

Jul. 30, 2014

Rating: 0

Anyone else play this and go: "Hmm... well, I guess I know what Szeth Son-Son-Vallano does between Stormlight novels now." :P

Elements

Play Elements

Jul. 24, 2014

Rating: 11

rainlord: Dude. You do realize you just spent however long ranting ineffectually over the fact that one single card class's ability description isn't quite specific enough for you and one card doesn't do what you feel it should, right? :P People have tried to be helpful, but you aren't bothering to listen. You've insulted the game's developer and other players (who are trying to help explain things to you) who knows how many times over something that is in the end, utterly and completely trivial, both to the game, and life in general. You're being down-rated because you aren't being rational, and you're insulting others. If you feel that's unfair, deal with it.

Elements

Play Elements

Jul. 23, 2014

Rating: 6

@Rainlord: How does that make sense? If it can't touch you through your shield, how can it poison you? Not only that, but you would seriously unbalance the game if forest scorpions could hit though shields. It would make a Poison/Quintessence/Dim. Shield deck neigh on unbeatable. Anyone else remember the days of Momentumed Phase Dragons? Usually there's a reason for cards to work the way they do. In the case of Emerald Shield, the card shields you specifically (like all shields), so there's no reason for it to reflect spells used on your creatures.

Elements

Play Elements

Jul. 23, 2014

Rating: 7

@whatimeanttosay: You might want to report that as a bug. The game is supposed to autosave after every battle. So long as you stay signed in to the same account, it should retain all of your stuff.

Elements

Play Elements

Jul. 20, 2014

Rating: 7

Foxfax: Um... donating to the game might net you a shard at best, and those cards are incredibly situational, and really not any better than what's found in the bazaar. If you play around a little longer, and figure out a decent strategy, it's really not that hard of a game. The only things that really pose a challenge to the average player are half-bloods, false gods, and other players.

Elements

Play Elements

Jul. 20, 2014

Rating: 9

@Putako: There are really only three status effects. Heal, from the Purify (Water element) card, Poison, from multiple different cards, and Neurotoxin, from Dune Scorpion (Time element). Each of these is shown as a number in a coloured circle just above your health. Purify is a blue +2, Poison is a purple -1, and Neurotoxin is a gold -1. There is one other status, from the rare Shard of Death spell (replaces damage with healing at the cost of fourty health), that is represented by inverting the colour of your health bar. All other statuses can only be applied to creatures.

Dynetzzle

Play Dynetzzle

Jan. 25, 2014

Rating: 2

A pretty well done puzzle game. Makes you think without being too difficult. More levels and more complex dies would be nice though. 4/5

Valthirian Arc 2

Play Valthirian Arc 2

Jan. 01, 2014

Rating: 8

Anyone else getting a bug where the Arquebusier's ultimate skill only deals one damage?

Sonny

Play Sonny

Dec. 20, 2013

Rating: 0

It really shouldn't count as a loss if you die from poison after you beat an enemy. I've been stuck on the Baron for hours because of this.

Hyperpath

Play Hyperpath

Dec. 04, 2013

Rating: 2

Those aliens have some awful darn fast terra-forming techniques... From barren wasteland, to volcanic wasteland, to... Yellow and brown stripes?

You Find Yourself In A Room

Play You Find Yourself In A Room

Nov. 30, 2013

Rating: 0

LOL apparently 42 is the answer... because 42 is always the answer.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Nov. 02, 2013

Rating: 1

I seem to remember this game being longer the last time I played it... There was a knight and some mages and stuff, but this time it won't let me go past the the monastery.

Hero's Adventure

Play Hero's Adventure

May. 07, 2013

Rating: 5

I clicked on this expecting a pretty normal oldschool RPG and ended up with a minute-long-and-vaguely-disturbing game about a child sociopath. 5/5 just for being different.

Frontier

Play Frontier

May. 02, 2013

Rating: 2

Anybody else getting the glitch where your hours to destination becomes NaN and you get stuck traveling until you close the game?

Champions of chaos

Play Champions of chaos

Apr. 27, 2013

Rating: 14

With a Bard/Paladin team this game is a breeze, the overpoweredness of Bard's offensive buffs combined with Paladin's extreme healing factor make the final fight laughable, and if you're properly prepared you should never have to lose any winnable fight.

Wizard's Run

Play Wizard's Run

Jan. 07, 2013

Rating: 1

Its too bad you can only cast two spells simultaneously, it would be nice if you could use all three bolts at once.

The Idle RPG

Play The Idle RPG

Dec. 16, 2012

Rating: 3

I will never understand why a Frosty stick is better than a Masterwork dagger :\

Cloudstone

Play Cloudstone

Sep. 09, 2012

Rating: 5

The game as is I'd only give a 2/5 with the energy system forcing you to play for about 10 min and then wait for a 2 hours before playing again, but knowing the energy system is going to be removed I'd give it a 4.5/5 The only thing I could say is that the cost of the items can be a bit high compared to the amount of gold you get from doing quests, but once the energy system is removed gold farming will be easier, so it doesn't really matter.

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