Perhaps enemy mobs could do damage based on HP? When I lower a mobs HP to 2 health and then it nearly kills me.. well... I just think that's slightly unbalanced. Please make an update for that.
Suggestion for Dev, when you clear a room on the map, when you go back their shouldn't be any monsters left until you leave the dungeon completely and come back, it's annoying when I go back and there are new monsters waiting to waste my MP.
Tip: A good starting party to do the difficult quests in the beginning: A Knight, A Magi, and a Scout. Or if you are like me and like to smash things, go with 2 Knights and a Scout. Do not make the mistake of 2 Magi's and 1 Knight. You must always have a Knight and Scout, the magi is optional early game, later game you will need a magi to make a healer. + To keep alive!