Needs some descriptions in game, theres a steep learning curve and mistakes can be made. Many players would benefit from some tooltips. I also think high stages should have higher drop rates for items in general, as well as higher starred / unique items, because getting a 1-2 star item on say, wave 900 on your first clear, is kind of a joke.
Could use some idle progress, doesn't really feel like an "idle". I can see how currently, with idle progress, the game would be way too easy. Obviously some pacing is needed, and some balancing with any idle progress that is implemented. but it needs to be there nonetheless or it's not really living up to its name. Good game, dev listens to the community for the most part. Look forward to some much needed updates.
Great little game. I really like the unique units and how the strategy is similar to a lot of other games, but differs in content and application with most deck games. Look forward to more content and optimization. 5/5
Really should've updated the game a bit before relaunching it in beta, since the people who play it in the beta are usually your most loyal players and generate the most income for the game. Just poor planning really, would like to see some updates though because I am not going to play a relaunch just to have my player data wiped.
Thanks for your response . But truly sory , we need to beta test here to look at the possibility bug exploit on new things added , more suggestion . So when on OBT , the game is ready. For wiping data during CBT , we have rewarding special for player on CBT.
This might unsual for you , really sorry.
Modules should have tiers as well, this is something that would be especially meaningful for the shield module, where the scaling of leveling up makes upgrading the shield module less and less meaningful especially considering the scaling cost. A tier 2/3 etc. could give you additional % shield regen/sec in addition to just upgrading the shield.
Drop rates for 'harder' bosses will go up in next update.