Did it on first try. Like everyone says, upgrade fire rate. Also those mines did nothing. Most of the power ups do nothing. If that was fixed it COULD be a decent game. Until then 2/5
Oops forgot to add a USEFUL comment. No the game does not rip off SHIFT other than the black/white color. I see how it is Ball revamped related. The physics are too touchy though.
Rather irritating. Another "fine" badge choice. Sometimes you have no clue what to do or even what to click on. And the hit detection in the boulder part was very piss-poor. And WTF did it take so long to load?
Ugh. Where do I begin? Look, if you're gonna it so the levels flip like this, DON'T PUT ENEMIES RIGHT NEXT TO CORNERS. How many times must I be hit when jumping around one? And the collection is redundant and feels like it was added just for Kong badges. While it was funny in the beginning, It feels boring and tedious by the second world. I see no point in even completeing it, and if it didn't have badges (which it shouldn't'. Seriously some of Greg's choices just boggle my mind) I would never touch it again.
kongretards? I'll have you know I rated the game a 5, XIXs. I love puzzle games. Also WHAT IS THE SOLUTION FOR 8 AHHH!! I guess its so simple it keeps passing me by...
@alectan: You need to turn your brightness WAY up.Anyway, I like the concept, and I actually like it better than Caravaneer. It's not as deep, but it's simpler and not as flashy. I love the low polygon count. Makes it feel retro :p