The description of skeleton banners (x2 terror of skeletons) implies 2 banners give 4x. Instead, the actual bonus is +100% terror of skeletons, as 2 banners give 300% terror production for skeletons.
That feeling when you're here for the easy badge, you get 40... and a little more... then you lose. "I wonder what the hard badge was" - *you've been awarded the hard badge*. Oh, nice I guess.
I also just lost all my levels in computing. I was on my final push towards the last promotion as well. I'm not that upset about it though. For the past weeks I've been coming back, checking if you've finally made the urgent balancing updates, instead I found a temporary real money solution. I really liked the idea of this game, sort of unique, but with so many better idle games out there, I don't think my interest will remain until you make the game actually playable, sorry guys!
Also the investment multiplier - the information on the investment page doesn't change at all unlike when investment risk is reduced, so I don't even know if the profit multiplier affects if I start the investment at that point or only if I collect the investment when it's in effect. What about profit (30% - 150%), what does that mean? 150% of what I invested, or if I invest 50% of my gold and get 50% of that 30-150%, do I get the same amount I invested or only half of it? The mean value between 30 and 150 is less than 100, so I am more likely to get less than I invested? Or is the "risk" the chance that I get less than 100%? I could go on forever.
The game has potential, but the prestige system is awful. Also you could give more information to the player, for instance quest speed seems to have 2 components: pets and class bonus + hero souls. The pets' bonus actually lowers the quest time, not increase quest speed (although the effect is similar), class bonus on the other hand increases quest speed. The problem is there is no information about their total effect, which causes uncertainty to how they actually work together. Continued...
The game had lots of typos and grammar mistakes but I didn't mind at all. I enjoyed the game and the story, the boxes were good to tell you what you are actually able to interact with. The difficulty was alright, only needed to peek at the walkthrough a couple of times haha. Great game 5/5!
Thank you so much!
We know our English is far from perfect, but we'll try to improve it day by day.
If we'll grow up enough, we'll try to find native English speaker to hire :)
We're glad you liked the game, anyway; we'll try to make some more even better! Keep playing and having fun :)
Finally got my fifth healstreak skillbook. So my healer is supposed to focus on healing only as it has 100% chance to cast another heal immediately after the previous, but this does not happen. Is it a bug or are we simply not able to stack effects up to 100%?
Thanks for letting us know! I really appreciate your effort and how you respond to our comments. In my opinion, this is honestly the best idle game I've played so far, keep it up! :)
The info about Chrome won't support the Unity-plugin anymore threw me a bit off and I was looking into a way to convert the game to a webgl-Version so it can be played in Chrome in the future.
Sadly it doesn't work for this game atm and it proved harder than I hoped which means I wasted pretty much the time trying to do that.
So a webgl-Version of this game won't happen anytime soon.
But I work on the new boost for long runs for the next days and make an update with that soon.
Yeah, the description of the effect was wrong.