I like the mix of items, even the helmets had their uses. I ended up with 1 tank ( heaviest armor, heaviest helmet, med module, 2xmedkits), 2 all rounders ( lightest armor, tactical gloves, 1x medkit) and a sniper/breacher ( sniper rifle, backpack, 4 grenades)
game was good for the most part, but once you've beaten the game for all except the perfect ratings, you do find yourself spamming cavalry. also, any chance that severely demoralized units will retreat against orders? would make sense to me. just saying :)
should probably designate a "drop zone" where ammo will be delivered. it's not exactly good to drop ammo into enemy territory. would also be good if ammo drops operated on a timer, e.g one drop per minute, with a countdown. vehicles should be moving, even in a simple patrol pattern, especially when they get hit, they should be looking to counterattack so I can't just snipe them. otherwise, decent game.
a long time favourite, thought I'd chime in and say I'd be willing to spend real money on an expansion / zombotron 2. new levels, new weapons, new ways to neutralise enemies without shooting them. I think this game could go rpg with stats and weight limits ( further restricting the amount of items/ammo you can carry at once), and being able to upgrade various parts of your suit. heck, I'd be interested in a side level where you have to get through with no weapons, relying on crates and exploding barrels and the like.
great game, I like how a game with so few towers can offer so much complexity. speeding up the game isn't a huge problem for me, but I'd like to have a "call waves early" button that I can toggle on/off, which calls waves as soon as they appear. repair all would be awesome, as well as apply shields to all damaged towers, say damaged by more than 20% of full health, prioritising the most damaged. upgrades could be expanded, but that's just adding to something that's already quite satisfying.
great game, took a few tries to figure out the limits of the samurai, other than that there are a few upgrades that really help ( won't name names but think passive and flexible ) once you have that sorted, even nightmare is easy. got 374000 on it, A+. though if there were more booby traps around my playstyle would change. with 3 lying around in a large map, i still click as i please, exposing as many "adjacent tiles" as possible. maybe traps to dealing a bit less damage, but consuming one more of your clicks?( as you struggle out of the trap)
I just realised what I was hoping to bring up as ideas for an expansion would make it a little more of an RPG than it is now, just mostly with earning experience and spending them on skills/ unlocking weapons. and also a cap of sorts on ammo, say one pack of ammo from the shop takes up a 1x1 square on the grid representing your storage space, or use weight instead, say a gun ammo would weigh about 0.4 kg or something like that ( yep, i've seen one in real life and i was suprised they weigh that much too). skills would be based mostly on electronics, unless you have other ideas, like setting up of tripwires which can then set off nearby barrels or grenades ( i think grenades should be expanded with hand- thrown versions, say fragmentation, flashbang, high explosives, to destroy obstacles, and maybe even EMP), and being able to override doors and elevators etc
@xveris, yeah, i guess so, something with a storyline would be fine but not necessary, essentially i just want to see this whole "bypass or neutralise enemies without firearms" being explored further with new mechanics/items. not too many new weapons though, and when new weapons are introduced i would like them to be quite different to existing weapons, like shotgun and gun are not the same, but gun and machinegun are far too similar. maybe turn gun into assault rifle and give it a bayonet for melee attack. i wouldn't want the RPG to be a grenade gun clone. if you've played xenosquad ( also here on kongregate) you'll know what i mean- higher level weapons sacrifice raw power and speed for flexibility and other things.
maybe not a sequel, but rather, an expansion would be nice, a few ( not several) new weapons and enemies will suffice, but the emphasis should be on new interact-able items, like maybe a spherical boulder that you can roll down slopes into enemies? lures that attract enemies to their deaths etc. infinite mode, multiplayer mode or sandbox modes are all welcome, just can't get enough of this game.
*****pros: moving platforms kept things interesting, as were those cannon thingys that kept you moving. defense mode is also very cool
*****cons: way too easy. never found a good reason to ever use the sniper rifle, as all the enemies were weak anyways, assault rifle was better with bayonet.
*****suggestions: an infinite mode would be nice. and stronger enemies. how about new tactics like laying traps ( the collapsing platforms were a start) or cloaking?
just a little thing for when you've pretty much got things under control, a "secure perimeter" basic order would be nice. essentially, you can mark a designated side of your base as the side to advance on ( north east south west or a combination of these) and essentially, for each square, it will first scout, then clear zombies with 100% safety and reclaim as fast as possible- if you don't have enough survivors, it will prioritize based on potential recruitment/food/usefulness of tile and focus on doing one tile right than many tiles unsafely
hey, great risk adaptation, but just a function that could make the game less tedious, could we have a way of telling armies to travel to some distant area, one turn at a time? really helps when you have a big chunk of an army a long way from the frontlines ( after taking a continent, for example)
I know it's based on the bubble tanks engine, but I would like some deviation from the circular battlefield- some cover would be nice, be they asteroids, planets etc which could absorb some shots.
other than that, it's pretty good. upgradeable weapons would be nice for the inifinite mode, something to use the scrap metal towards after buying all ships.
and in infinite mode, i think a combined shock and awe and crusher would do really well- push the cap ships out of the battlefield, finish off everything else, then shock the cap ships so they stay out of the battlefield and hit them with your seekers. at the moment i'm still switching between the two
would be pretty interesting if there were, say challenge levels, maybe one where you have zero weapons, but you're working your way down, so plenty of opportunities to drop stuff on enemies and otherwise evade them
infinite mode would also be interesting, though doors would have to be reworked for that, would be pretty cool to trap, say robots in one holding area, zombies in another, open up a gate and they slug it out if you can manage to set it up yourself.
and like others have said, more weapons, and not just variations of gun and machinegun. sniper rifle, crossbow ( won't detonate explosive barrels), anti-personnel mines etc
more levels would be nice too. maybe even in a labyrinth setup ( see gemcraft labyrinth and how the individual levels tie together in a large meta-level map)
respawn should have a cost, say 20% reduction in coin and ammo holdings? even on normal it gets pretty easy after a while. maybe tougher enemies could be the solution
love the game, i like how there is an emphasis on ammunition conservation, so it's not a mindless shooter (yay!). great replay value, getting enemies killed in various ways, crushing them with crates and elevators, ramming them with trolleys, exploding barrels and bombs, but my favourite is luring zombies/robots/skeletons to the one spot, jump out of sight and see them kill each other- awesome stuff !
first few levels very hard, becomes a bit too easy once you have flamethrower, but i'm finding lv 13 near impossible. i guess i gotta learn to switch weapons quickly----- could we get like a right mouse click to switch weapons or something? i still need to manouver while switching weapons
basically went through buying the following along the way
1 commando
1 spy
1 vetran
1 artillery
1 chopper ( to pick up stars, say if you demolish everything with artillery)
and it is quite funny how much one spy can do on her own
i'm up to wave 65 on allurbase, and i just gotta say, man it's lagging. could we pretty please have a "net" or "magnet" to pick up more powerups so there's less for the program to keep track of? ok now it's lagging so much i can't even give direction to my unit
Thank you for feedback! Zombotron 2 now in the development. More info about it in the armorblog.com