I just don't understand how this is supposed to be fun. The first game started off interesting, but devolved into random guessing, and this picks up right where it left off.
I said it the first time I played this, and I'll say it again now that I came back for the bonus points: Jack knows what's going on. His comment at the beginning about "performing," and his comment after the credits.
Jack's situation is not sad.
"I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game."
I'm sorry to say that you failed. Just being vague is not always the same as being open to interpretation, which I see in so many comments. This seems as though it would appeal only to those who's lives are so void that they still seek a purpose.
This is just bad. For starters, the story is just a bad adaptation of the story of Sodom and Gommorah. For another thing, there's nothing to actually play, you just click the highlighted spot.
Okay, there is so much I like about this game. The imagery, the music, the style.
However, I can't help but ask why a Samurai is flying through the air throwing thousands of swords around?
There is a kind of Japanese monk/hermit called a yamabushi who were often attributed mystical powers. I know that yamabushi doesn't have the same ring as "samurai," but it would make the game make more sense. Just change the player art and projectile art, and you're done.
3/5 for now.