The tutorial was too lengthy for me to be bothered as there are plenty of other games out there I could play instead, especially since this seems to be pay-to-not-wait.
One thing to be very micro-transaction dependent, another thing entirely for the developer to claim that kind of design is needed. It is not, dear designer. Plenty of other developers have succeeded without it. Perhaps you are simply not competent enough to pull it off? Just don't lie to our faces.
Instead of picking from a grid or a line or even just having left/right buttons to cycle through colors, classes and graphical options for characters, you have a cycle than can only be gone through in one direction?
Why would ANY developer do that? Never, ever do this in a future game, please. Make it simpler to cycle through these options.
"I'm a little bit ashamed that everyone sees Veigar, but never Vivi."
Maybe because it looks exactly like Veigar and only very slightly like Vivi? Sheesh.
The claim that the same rules apply to both players is false, as is examplified by plenty of games. If players hold completely different roles (say, a soccer penalty kicker and a goal keeper), different rules for what you can do and what is required to win apply!
Otherwise, a good li'l thing, this.
"Look, people - if you like the manga/anime/blockbuster movie series "Death Note" then you're gonna LOVE this jap-anime Choose Your Own Adventure style visual story game"
False. I like Death Note, but this game was really, really bad. L and Kira are out of character, and the 'story' is so bad it's embarrassing. Plus it's boring.
"i hait game died 25K and not get card"
You have to exit the tower to get the reward. That's the whole point of the game, sheesh.
I really like this game.
That... is a very good question. I'll go fix. ;D