Bowgun MK-10. No mods to start. 5 mod slots. Level 10 Engineer. Auto Fire, 2x Fire Rate, 2x Damage, all of them level 3. Level 10 Bow Master. 175 damage, 4.8 shots a second. And got a few more Fire Rate and Damage level 3s for when I want to upgrade it. Hmm... I don't think I've ever had a free repair rejected, to be honest.
@narud300, I don't mind the extra Luck is gives, though. And actually, considering that the Ragnarok dragons scale, that means they're worth fatter exp after day 40... if you can handle em'.
Asmun, it doesn't tell you anywhere other than the Help section in-game, but characters with the same party skill will only count the highest level of that skill.
Which kinda sucks, I tried for 4 maxed Breeders before I found that out.
Ranger is kinda hard, I find - it gets extra gold, sure, but it doesn't yield all that much in the course of the game. Probably best to go small guns, get a Laser Pistol, and upgrade it with Ammo and Reload mods. Best class? Hunter, I'd say. Bow Master, Cripple Shot, Engineer, and the other support skills are all pretty killer if you go the Rapid Bowgun/Bowgun with Auto Fire route. And the fact that with Bow Master at just level 3 or 4, you can hit a Catapult, Tank, Dragons, and big flyers with 3-4 hits per arrow shot at them, you'll be tearing them to pieces.
@x2xhalox2x, not necessarily. You just got to have the right gear to actually take them out. I had a Bowgun with the Auto Fire level 2 mod, 2 Fire Rate mods and 2 damage mods, and they fell like nothing.
After getting a number of the medals, the game does get slightly easier. Just the RNG at the start is brutal.
Seems kinda stupid a medal skill can't be levelled. Even if it's not "native" to the class, it obviously fills a skill spot and it shouldn't limit your overall skillset from being maxed out.
Idea for the AI - whilst their waiting to line up their shots, have them fire anyways, at least with Bows, Shotguns, and anything else designed to take on multiple targets.
And maybe add a vault or something to store items. If you're going to be forced to find weapons that are far too strong for you to use in hardcore, it shouldn't force you to sacrifice gold to hold on to them until the point you can use em.
1) Add 2 slot shops to start. Maybe make these 2 slots always have grenades and hammers.
2) Increas castle health start to 50, or even better, 100. Increase damage of SOME things, very slightly.
3) Increase the effectiveness of those things that decrease damage by a certain percentage.
All three of these things may make this a little more tolerable. As it is, I'm getting really sick of the RNG always denying me the guns everyone else describes getting, and would rather have a chance to survive until they actually come up.
@InazumaRaijin: I understand basic math. More people killed, more money. Not much, much less. It seems like there's far too much RNG in this game.
Maybe there's something to the robbery skills and the other starting ones gained from medals that it's not registering properly, or something. But don't accuse me of not understanding because I do understand the basic principles behind it.
Robbery skill is useless. I've tried robbing the museum since getting the medal for it, and instead of getting the 50-110 I was averaging, I'm getting 10-30. I want to like this game, I seriously do, because it's the kind of game I'm normally good at, but there's just sooooooo much that seems to be lacking.
What medals get locked by carry over? It doesn't describe it at all, just says "some". I'd like to know what medals I could get if I keep playing over and over with "carry over", so I can actually get a half decent start and not get slaughtered at level 11 by the catapults.
1st is probably the best, gives you the most bends which can give you an advantage with Tack Shooters. I won the map using nothing but Tacks and Cannons, plus one Monkey Beacon and a Super Monkey on the very last level, both of which probably weren't very necessary (though a near-full upgrade Monkey Beacon can be quite a nice boon towards the start of the track, to increase your Tack range)