So I got one scoring dice first roll, then ziltched next roll for 2 turns in a row, while the comp got over 5000 points per turn for 3 turns in a row. I can see why people think it cheats.
BUT, it doesn't, so get over it people.
This... is just .... so damn fun. Why? It's so damn simple, but I don't think that I can honestly say that I have had more fun playing a flash game in, well, ever.
If this was the first bubble tanks I would have given it a five. But after playing 2, and even 1 to an extent, I know that you can do better than this. The option to build everything is great, and I love that. But in this game, unlike the last, there is no reason to make anything big. I found that the more HP a bubble had, the less survivable it was. Seems counter-intuitive to me (and most of Kongregate, as the comments seem to show.)
But now to everyone else. The comments say that this is for testing things to put in BT3.
So balance away HeroInteractive, for I cannot wait for the release of 3.
Simple, but still kinda fun. Though there is a glitch that while you are firing your weapon, you cannot turn left. At least the the autoguns and the missiles.
Haha wow, the first time that cloud came by and the barrels and shit started shaking, I lawled harder at that than at anything in any other flash game ever, and I really dont know why.
Ok, I'll admit, almost all these games are mostly similar. Though, Frantic definitely stood out from them. And this game tries to copy it in every way. I mean, even the enemy patters are the same, the interface is the same, all of it. But despite copying so much of Frantic, it failed to get what really made the game fun. Fail.
I didn't think that this game would be hard at all, I mean, its destroying things using dynamite, but it's kinda tough. Perfect difficulty curve, which is not something I can say for most every other puzzle on Kong.