Difficulty curve needs to be made into a more straight line, right now it looks like the stock market, and like many others have said, you cant figure out youve messed up until its too late, some missions need you to be allowed more ships, some ships roles need to be more defined, there needs to be a max on the amount of artillery the rebels are allowed each round, six level 20 artilleries? really?
Dead at floor 192. In my opinion this RPG is for someone who doesn't want to take the time to play one as much as a proper RPG takes. I seriously don't think this games gonna catch on much, if there was some sort of major involvement yeah, but there isn't, all i did was (funnily enough) play a proper RPG right here on kong. This game gives you no real scence of drive or care. *If you agree with me vote up*
Also: The ai needs to have a card limit, i waste over i think 400 units , it used about seven feild cards, the same amount of units and it just kept drawing, limit the cards so in the event of a draw it can actually remain a draw.
The game was fun and mostly easy since i knew exactly what necromancer was for, except that i took it a bit too high :S five minutes into the last match i had killing moon on, it was basically zombie horde vs zombie horse and it got so bad it caused a blue screen.
This is the only internet game i can hate and love at the same time, but the hate rules over the love, you need to make a safe spawn zone because for me anything past easy the bots all spawn with rockets and stand round my spawn all day.
Love the game, only prob i had was that it was a bit laggy, but something to be noted, after 100% completion of the round it lets you play on, just curious if im missing something.
Well played it the first time and loved it, then game froze (no save) so i went to build anew, then the buttons stopped working so i couldnt play, id ask for these frequent bugs/glitches to be fixed in the next version.