Great concept, but there are some major issues with the physics, and the controls bug-out too frequently.
Could have been a solid 5, but the issues make it a 3.
Great game! I'm a big fan of the Rogue-like genre, and it's neat to see an attempt in Flash.
Definitely could have used some more challenge, but overall, this is a really solid first game!
Haddock...no, density only matters because a smaller denser object will contain more MASS. The equation for gravity only looks at the relative mass of the objects and the distance between them. Think of gravity as a really weak nuclear type force.
Funky Pear-
Neat game, but the ball should lose more momentum when it strikes the planets. The reciprocity is way too high.
A fun game that kind of reminded me of Master of Magic.
The ally AI is pathetic (fire bombers hitting the cavalry...) and there were A LOT of typos, but other than that, nice work!
My only gripe is that the size of the planets does not seem to correspond to their relative mass.
There needs to be a way, other than trial and error, to plan a shot based on planetary mass.
What a huge wast of time.
Getting killed within a couple of minutes of the end is ridiculous.
Time mission games seem to exist simply to coerce you to play a worthless game since you've already made a time commitment before realizing how boring the game actually is.
I think it needs some music to spice it up a little.
I disagree with BOTOX. This is not another Asteroids clone. It's a little more akin to Space Wars or Sinistar.
But I do agree that it is technically a shooter.
Nice job Indie.