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Game comments and reviews
Apr. 10, 2016
Please make Bob perform some passive DPS while he's awake, for us full idle guys who don't enjoy clicking a bunch of times every reset. This is especially annoying when doing chest runs. It could be as simple as Bob's unmodified base dmg per second. No bonuses, no item buffs, nothing. Just enough to get the game going without clicking. Love the game, thanks for making it!
Oct. 22, 2015
The explanation for "on level up skills" is a poor rationalization. Leaving it as is is not putting strategy into the game, it's simply poor game design. You should really consider an alternative.
Mar. 30, 2015
Viewable screen is so f'n large lol.....I have to scroll Kong down to where chat and text is super small so I don't have to scroll to see everything. Fix this.
Mar. 29, 2015
Few games have been introduced on this site that are backed by the ingenuity and persistence of updates that this one has come with. Serious respect for the developer, keep at it, this is one of the best idle games ever created.
Mar. 17, 2015
Solo archer 200/250/300/400. lvl313/209, 750mil gold, floor 250...time for bed I suppose.
Mar. 16, 2015
Merchant is useless long term. The gold return isn't even remotely close to comparable to stage/floor rewards. DoT's stacking duration is useless when skill cooldown on the skills are shorter than duration. Some clarification on party lvl (below gold) and individual character lvl would be nice. Otherwise this game has great potential. The aesthetics and mechanics (while shallow) are solid and make for a very solid idle game.
Feb. 16, 2015
This is an excellent start. Some suggestions: 1) Holding the mouse button down should repeat production. This will drastically reduce clicks. 2) Inventory management. There absolutely neeeeeeds to be a way to delete items, move items around, sort, etc 3) Confirmation on the trash can. This is something that should have never been skipped, especially with no way to delete items. You're basically inviting people to reset their game by accident. 4) Speed of accumulation needs to be tweaked way down. One worker shouldn't give me thousands of an item in 5-10 minutes. This may help with memory and processing as well. 5) Give achievements something tangible in terms of reward. This could be tied into resource accumulation. 6) Tabs, tabs, tabs....Craft and Inventory should have tabs. Armor/Weapons, raw materials, tools, workers/soldiers, etc....Kong is not scroll friendly.
Developer Reply
Working on most of these issues right now.
Jan. 24, 2015
I figured this game out in under a minute. If you seriously can't figure it out without it being explained, you need to blame yourself, not the developers. It truly is very simple and intuitive.
Jan. 17, 2015
Energy systems neuter games here on Kong, remove that garbage.
Oct. 27, 2014
Visual theme is good for now, very crisp and easy on the eye. Some subtle icons maybe. Early game needs boosting, as noted by other posters. Maybe a value multiplier (or two) to PP. Needs depth. Otherwise the concept is good and ripe with possibility.
Oct. 21, 2014
I hate the new version. The colors, the layout. It's aesthetic vomit.
Oct. 02, 2014
FYI, hope this helps: You don't need upwards of 40-60mil to beat Hyperion. His power is roughly 26mil, so if you raise your Phys/Myst/Battle evenly, you only need about 9mil in each to make solid progress in taking him down. This game is really well done in terms of management, utilize it to balance your stat progression!!!
This is one of the best idle games to ever come to Kongregate. Much respect for the obvious time and effort put into it.
Sep. 26, 2014
Very bad lag spikes. UI tooltips don't match up on what the mouse is hovering over. Very unintuitive design. I see this is only your second game, but it isn't even an improvement over the first one. Wish you best of luck in improving your skills.
Jul. 16, 2014
hah decent
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