Quest: merc bandit must kill 100 enemies... looks half-impossible, since all my heroes have higher dmg, attk spd, survivability. Like chance for him to do last hit is near complete zero.
The quests aren't supposed to be completed quickly (the upgraded versions of mercenaries are quite costly - so more of a lategame thing), but this is still of concern to us, as it disadvantages players who have optimized their raiders for farm map farming (mobs will most likely be dead by the time the bandit reaches them). For now you can work around it quite well by, for example, trying to do the prophecy after a fresh soft reset, but that's probably not optimal.
Hm... any... you know... like... automatization stuff? Like auto-send to quests, auto-complete quests... Well you know... this thing that makes it playable?
"Mages can damage groups of enemies", there is no information on any of dungeons regarding how many enemies there are and how many of those can mages damage per attack.
One more point: different character types will never go the same quest line, unless they are in a party and their skills can help each other. Thus, adventureres end up being useless, since you always want to fight.
should be possible to just add whole production pipeline, or some tree-like production view with dependencies. Searching for needed item in really small window is pain...
@Baldurans: Good point that on factory screen, fast mode goes faster. I suggest you to add a notification (like red/green light) somewhere that shows actual performance. Like go red if your factory works slower that it can due to performance issues and add option to switch to some other window or go offline mode.
Hmm, it does depend on computer speed.. I will make the display more accurate. (it will run 200 if you go to factories view/research etc some other non graphical menu)
Saving factory template option would be awesome. Doing several upgrades causes fixed changes of proportions. Having 1 setup for each proportion and have an option to just load it would make life much easier.
You look behind and see your kingdom. You have gems, a colony, and territory. You wonder if enough Trimps have already fallen in battle. After contemplation, one word falls out of your mouth as you begin to move forward. 'Nah'
Once you hover an arrow with your mouse, it will stop blinking.