Guys, what is the purpose of 50% more cash lab bonus???
Maximum income I've ever had (and you say it depends only on victories) was 'round 75. Boost price is 50. 75*0.5 -50 = 111 - 50 = 61. This means that if you buy money boost and even win, you will get -14 to income. Sounds ridiculous.
One more thing:
1) start game 2) select class 3) quit game 4) start game == We have class selected, but will spawn as random. If you select the same class, you still spawn as random. To fix need first select other class, then the one you need again.
Hi. Really nice made game. I like the engine and mechanics. Some minor issues:
1) Not sure if 'cause of internet connection: sometimes opponents shields recharge as you attack them.
2) maybe balance or what, but seems that two main chars that do the game are scout and tank.
Can you add possibility to configure rules, by which your char acts? For some actions are really least effective possible, like stunning a creature you're going to kill next hit, while there is a full hp creature nearby.
I didn't start, you did -- that is good.
Putting not working demo is bad. Try to make it a bit playable and you can get some good feed back on this site (and tonns of bad and useless).
Refresh rate is way too slow. I can see separate frames and that is too bad for eyes.
Hard to see bullets. A bit distinction in color would be better otherwise once again hard for eyes.
Not best upgrade system.
Otherwise good start.
Try to haggle an item with price diff of 3 symbols so, that resulting price diff will be 1 symbol) You'll still see last symbol of original price differ.
This bug exists for more than half a year already. Shame testers...
5) seems that unit can have only 1 status effect applied (stun, burn, etc. and seems that same with rage/protect)
6) seems that stunned units do not fly up in the air
That problem is being fixed in the next update that will go live either today or tomorrow.