It's just not impressive to me. I like to have a challenge. Some sort of enemy or something preventing me from successfully beating the game in a matter of seconds. I would say that if you could fit spike traps in somewhere, and maybe make the the path so....simple, then it would be a game I could play without getting bored before the game finished. I can say that the lack of music is also slightly upsetting, but at the same time...I don't know what music would fit it. I can offer up a couple stars for you, but that's all I can give for now.
You know, strangely, I never hit the bunnies, unless I did it purposely to try to take my health down to almost dead and then wait for it to build back up. The thing that got me the most was those stupid shrooms. Look at them. Standing so tall... waiting to strike. This is why you shouldn't do drugs. Drugs can hurt you a lot.
Beat the game after forever of playing. I'm honestly more impressed by gameplay than by the ending, but the ending did give a pretty nice toy. I may come back tomorrow and beat the whole game all over again, just to waste time.
It's a good try. I think it would be nice to play it two player, and such. I'm afraid, however, that the controls seem to be a bit sticky. It may be my own problem, but even after a little bit, it seems that the problem was in fact not my computer, as I type this out perfectly without any problems. I can't give you 5 stars, and I can't give you 4. 1 is too low, and 2 is just ain't enough. 3 stars it is pal. Keep working.
Eh, I'm not into the whole music thing, but I do think you did a decent job. I think you should put a little more effort into the designs, and maybe try to create some original designs, instead of taking bullet bills. The notes could have had a different shape for each one, or maybe they could just have a random shape spawn with a random sound. All in all, I think you could have done a little better here. You earned 2 stars until some decent improvements are added.
I can honestly say that I enjoy this game. I would say that a sequel is something to keep in mind here, maybe with an additional alien, or at least two aliens, where one of them can't do anything and adds a big challenge to the game. Something like that would be interesting.
I can't give you more than a star, and that's giving too much. on a scale of 1-10, you earned a 1, and that's just because your music choice was pretty good for the game.
I'm partially impressed. The game does make you work for a few things. Patience is definitely something you need to play this game. I think that having to buy bait every time you go out is a little unfair, and unrealistic, which takes away from the points it'll get. I'll give you a rating chart to understand my likes and dislikes, and the point value is set at 10. Mute button- that's an instant point. I hate not having the option. Realistic value- If the bating thing was more decent, it would be 3 points, but instead, you'll get 2. Upgrades- This is a pretty decent upgrade game, so you get 2 points. Music choice- I can't really give any points here. The music doesn't match the games feeling, since it's so fast, and the game is ungodly slow. Attention holder- You get 1 point for keeping me here for at least ten minutes(approximately 13 minutes.) All in all, you got 6 out of 10 possible points on the rating, which equals your game getting 3 stars. Good job.
You may want to run another test on the game being playable on the site. It hasn't loaded a screen yet, and honestly, I don't think it will.. The music is insufferable by the way. I hope you included a mute button.
I like the game, but the fact that it kind of loses the mutation feeling that you had in the visitor AND the visitor returns makes me feel like I'm missing the point of being an alien creature that can mutate into whatever it devours. Now I'm just mutating into a rather large worm fish, flying wirn, or a tree climbing worm. If these were all combined like the previous game was, it would be pretty cool, like a giant flying tree climbing fish.
You know what's funny? Everyone who played this has won. You know why? Because the beginning is the end. Therefore, we all made it to the end. You can, and I must say you seem to do it a lot, "Suck on that."
The enemy spawn follows a pattern, so it's kind of easy to find out where to put my mouse at next. I like the choppy movement patterns, and I'm being serious. If this game looked like one of those games where everything moved so perfectly, I would have expected more than what I got. The crappy graphics, the simple purpose, and the scoring system all make me feel like I'm playing one of those awesome new arcade games that just came out in the 80s, which isn't a bad thing. I like the game. I'm actually going to give you a 3/5 just because I feel you could expand on the game, but you did such a good job, it deserves the stars. Good job.
I would suggest an upgrade for reducing the coins that the red dudes steal from you, and a coin magnet, though, coin magnet would make the game pointless... Ok, let's go with a very small coin magnet radius with slow pick up, just to make it kinda desired, but not game winning auto kill the world desired. Another thing.. Give me some sort of challenge. Some more levels. A boss here. A boss there. Something more than killing off some arcade games. Other than that, you earned yourself a gold star. Well... a red one, and there are four of them. Fix this game up and I might just give you a fifth one because I'm nice.
Continued
4.) Add a customize circle type thing.
5.) Along with #4, you could also add a money system, to make people play the player vs. CPU to earn money when they win, but give the money a cool type of name instead of just money or dollars.
I'd like to put a few examples down, solely for the sake of doing it.
1.) The arrow keys are nice for movement, but add the use of w,a,s,d for the people who prefer that movement.
2.) A menu screen. One that allows for the player to choose several different modes of gameplay. That way people have more options such as, but not limited to, 2-player action where the player and his friend can play a two player pvp type thing, where their circle will fight against the other using a certain key to attack with. (Example would be player one uses arrow keys and enter for their actions, while player two uses w,a,s,d and space for their own.) Another mode could be original, bringing players back to the very beginning of the games creation with the circle and arrow key movements. Mode #3 would be like two player, only against a computer.
3.) Music, but along with the music, a mute button, so if the music sucks, people can mute it.
Cont.
I play games like these to upgrade completely, not just to beat it in the quickest time. I liked having everything upgraded, as I just flew through the map.
Kongregate needs a reply system for members to reply to the creator... Anyways, The Gems that you speak of are so rare it isn't really an outstanding part in the game. In fact, one out of every 5 levels will produce gems from what I've seen. The double jump feature works partially, but not enough to make a difference in the jumping part. You can still run into problems even with a good double jump. I'm not purposely trying to damage your game, I'm just saying there needs to be a little more of a chance.
It's decent. The game needs just one thing though... And that one thing is lives, or at least some sort of health thing, so you don't just die after one hit. It's kind of annoying to be chilling here running through the woods or whatever, and then suddenly a wild patch of a million spikes spawns, and I can't jump over all million of them. You know what I'm saying?
I like non-sense things. Unity is MUCH easier than java or etc. Hope you kinda like it, more stuff coming soon. Thanks for asking (?)