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Ares1189's Comments

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Coding Idle: recoded

Play Coding Idle: recoded

Nov. 07, 2016

Rating: 2

Seems you're working on the 'Enter' exploit. This is also easily exploited with a click macro (6 minutes to the 4.5 mil upgrade). Looking good so far though, I'm curious to see the UI change to fit things without scrolling much and if there will be a coding portion!

Developer response from ProgrammerNation

Coding and custom functions are coming in the near future. As far as new visuals go, our team working on it. Regarding scrollbars, please send a screenshot to support@programmernation.com so we can further investigate the issue.

Zombie And Juliet

Play Zombie And Juliet

Dec. 02, 2015

Rating: 1

The mechanics of this game make it unplayable. Not to mention the majority of how anything works in the game are completely unclear.

The Valley Rule

Play The Valley Rule

May. 13, 2015

Rating: 2

Wall jumps only register 50% of the time. Makes it very frustrating to play.

Don't Escape 2

Play Don't Escape 2

May. 11, 2015

Rating: 0

Achievements seem to be bugged. Just shot both survivors at the end and got no Governor for it >_> still 4/5 good game

Bubble Sky

Play Bubble Sky

Jul. 03, 2013

Rating: 2

Can anyone even tell me what makes it send more balls in? This game is by far one of the worst things I've ever had the displeasure of wasting time on.

400 Years

Play 400 Years

Feb. 12, 2013

Rating: 2

Are there secrets other than the gravestone? The game has great meaning but feels slightly clunky when it comes to controls. Very original concept. 4/5

Antimatiere

Play Antimatiere

Dec. 29, 2012

Rating: -4

The mouse only takes input when the game is out of focus, makes it unplayable.

Cube Colossus

Play Cube Colossus

Dec. 23, 2012

Rating: -7

Yeah, this is unplayable when too many enemies are on screen. You seriously need to work on your coding habits.

Apokalyx

Play Apokalyx

Dec. 18, 2012

Rating: -3

By hard badge surely you mean one shot the last boss.

Sugar, sugar

Play Sugar, sugar

Dec. 18, 2012

Rating: 2

Makes a freeplay mode, puts an instructional in the way of the free play...

Rogue Soul

Play Rogue Soul

Oct. 19, 2012

Rating: 2

Sensitivity for double jump is terrible. Half the time it doesn't even work.

Politricks

Play Politricks

Oct. 09, 2012

Rating: -1

@Eagle16, please tell me you're being sarcastic with not knowing the national debt.

Accelerator

Play Accelerator

Sep. 13, 2012

Rating: -8

Scratch that, obscenely [insert word here] frustrating. The game is unplayable at that point. Limiting what is randomly generated by the amount of gameobjects it would be would help with this but I'd have to see code to give any other suggestions.

Developer response from TenebrousP

Yep, I've learnt a lot in a year ;)

Accelerator

Play Accelerator

Sep. 13, 2012

Rating: -2

Try working on spawning and destroying GameObjects so people with slower computers have at least a chance of completing the hard badge. Otherwise you lag during a render and you're dead, quite annoying.

Developer response from TenebrousP

Aye, I've actually recently addressed this, but for a different project - the lag is caused by meshes being scaled weirdly :)

Sarah's Run (preview)

Play Sarah's Run (preview)

Sep. 13, 2012

Rating: 1

Excellent use of Unity, 5/5. Being a demo I'm curious to see the full version in all its brilliance.

Chuck the Sheep

Play Chuck the Sheep

Sep. 06, 2012

Rating: 1

Roflmao, lose your fueltanks and wings then use your boosts to go backwards. I ended up entering the "Hello" zone xD -46mph ftw

Chuck the Sheep

Play Chuck the Sheep

Sep. 06, 2012

Rating: 1

"Wake Up, Sheeple!"... hehe, hehe

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Sep. 05, 2012

Rating: -8

Come back another day for "Burmese". Change your system clock ;)

Bloons TD 5

Play Bloons TD 5

Sep. 02, 2012

Rating: 3

2 things, one for Kong and one for Kiwi. The "Dusting off the Bloons" Badge should read "Complete wave 50 on EVERY intermediate track on 'easy' difficulty". And having the RBE show the bloons left in a level would be nifty too i.e. RBE: 100/4771

Frantic 2

Play Frantic 2

Aug. 31, 2012

Rating: 1

The last ships "Black Hole" special is invisible if you set the background to black in options. I think it'd be nifty if it became a "White Hole" in that instance.

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