Seems you're working on the 'Enter' exploit. This is also easily exploited with a click macro (6 minutes to the 4.5 mil upgrade). Looking good so far though, I'm curious to see the UI change to fit things without scrolling much and if there will be a coding portion!
Coding and custom functions are coming in the near future. As far as new visuals go, our team working on it. Regarding scrollbars, please send a screenshot to support@programmernation.com so we can further investigate the issue.
Can anyone even tell me what makes it send more balls in? This game is by far one of the worst things I've ever had the displeasure of wasting time on.
Are there secrets other than the gravestone? The game has great meaning but feels slightly clunky when it comes to controls. Very original concept. 4/5
Scratch that, obscenely [insert word here] frustrating. The game is unplayable at that point. Limiting what is randomly generated by the amount of gameobjects it would be would help with this but I'd have to see code to give any other suggestions.
Try working on spawning and destroying GameObjects so people with slower computers have at least a chance of completing the hard badge. Otherwise you lag during a render and you're dead, quite annoying.
2 things, one for Kong and one for Kiwi. The "Dusting off the Bloons" Badge should read "Complete wave 50 on EVERY intermediate track on 'easy' difficulty". And having the RBE show the bloons left in a level would be nifty too i.e. RBE: 100/4771
The last ships "Black Hole" special is invisible if you set the background to black in options. I think it'd be nifty if it became a "White Hole" in that instance.
Coding and custom functions are coming in the near future. As far as new visuals go, our team working on it. Regarding scrollbars, please send a screenshot to support@programmernation.com so we can further investigate the issue.