Do not advertise a game positively with things you should not do.
It's like if Minecraft had a publicity blurb that said "Destroy things other people have spent weeks, perhaps months constructing in about five minutes!"
It took me ten minutes of constant running, swearing, falling, almost dying, gritting teeth and using at least 10 life savers before I finally hitched a ride with the dragon. They don't call it the stamina badge for nothing.
If Frag Bombs are free on Mochi, why aren't they here? The game even tells us they're free, yet when I click it, I'm asked to pay 4 kreds for the damn thing. I'm not going to pay for this if it says it's free, and I'm pretty bloody tired of Bloons so shamelessly promoting Kreds. Fair enough, we have the option, but stop reminding us every single time we lose. "You might have won if you paid for this!" PISS OFF!
I think I speak for everyone when I say that I would like some kind of news to know if you guys are working to fix the grey screen problem. I, for one, don't want to open up Internet Explorer just to play this, because that browser is slower than a turtle traveling by encasing itself in a glacier. I played this game before, and it was awesome! Now that I want to play it again, I find that I can't, and that's a shame.
It really annoys me how 5 soldiers will band on one monster, instead of spreading out to block the advance of all three attackers. Instead, the two remaining monsters just run past.
Extra size compared to extra health doesn't add up. I take much more damage when I add another component to my castle, and all I get is slightly more health and damage, along with the extra hit box size. And why does my castle only increase in tallness? It doesn't get any wider.
I walk into a gun shop. Darn it, no guns, but there's a survivor! He wants me to get his dad's rifle.
I fight my way to the apartments, then fight my way to room 201, then I fight my way to a hole in the wall, then I find the rifle in room 202, then I fight my way back through the zombie horde to the empty gun shop.
Darn it, I can only have one companion. But hey, this guy owned a gun shop, and wanted me to get him a rifle! That must mean he's better than the girl I found in the super market.
Bam, Hank replaces Miss Can't-See-Without-Glasses.
Bam, Hank only has a basic pistol.
Bam, 15 zombies drop through the ceiling.
Bam, Hank dies.
Bam, I die.
Bam, I resurrect for an 800 experience point penalty.
Bam, I stop playing.
Why does scrap metal vanish? Where does it go? Does the charging EMP mysteriously obliterate it? Does a tiny black hole form, sucking it in, instantly vanishing afterwards? Seriously, I hate when games do this. I don't want to charge around, desperately trying to collect the resources I need before they disappear for no obvious reason.
After my carpal tunnel was obliterated by collecting the dipping dots penguins use for currency, I stopped caring. We really need some sort of money-related upgrade(s) for this game, if nothing else just a money magnet, as someone has already suggested. And at least let the dots stay - it's frustrating to see them slowly vanish as you struggle to collect them all before your penguins either die or kill all the turtles.
Why the hell does the scrap metal disappear after about 20 seconds? I have no time to pick it up AFTER the battle, but I can't pick it up DURING the battle either, because enemies will constantly swarm around me, forcing me to stay on the move, making me incapable of going anywhere near the metal that I so sorely need! If you don't want to let us get the metal after the battle and don't want to add a metal magnet upgrade, as someone suggested, then at least let the metal stay there PERMANENTLY when the enemies drop it. This just made me not want to play the game, added to the already impressive pile of complaints.
I really want my units to have some sort of target priority. Instead of just attacking whatever is in front of them, they really should attack the most dangerous enemy. For instance, my flying units tend to just ignore that they're being shot at by a helicopter or a flak tank, instead continuing to attack the five soldiers in front of the tank - and this is the entire swarm of flying units.
On that account, the game also seems extremely imbalanced. The only two units in the game I have encountered thus far who can attack flying units are: helicopters and flak tanks. The soldiers have guns, even rocket launchers! Why can't they look up?
Fatal wound: Heel.
Achilles, as it turns out, did not die at Troy, but rather died fighting unending hordes of cannon fodder in some guy's* house.
(*Johnson, apparently)
Why does upgrading my units only improve their health? I'd like some extra damage for my light troops too, or they'll be bloody useless in the later levels!