Everyone is complaining so much... I found it to be challenging but very fun and definitely not "MASSIVELY IMBALANCED" or whatever. I died a couple times and used the replay option. Beat the necromancer on second try - I think I would have had him the first time but I didn't know the zombies would come back. There is plenty of room for challenging games. Keep at it!
Ehhh, this feels so basic and like there wasn't much work put into balancing the game. It's a slow grind for a while, then you get to about e30 energy and you shoot up to about e200 in a minute. Just not very interesting. I know Kong is dead and all that, but you can still see the million idle games that were here before. So many have elements exactly like this one but more content and better flow of game. Fine start I guess. Good luck.
Answered my prior question: yes, orphanage gives movement now. Also it seems like he removed the big movement cost for the bandit cave, so it's less important now anyway.
The party management for the new quest feature is ridiculous. It's so cumbersome going between the two tabs and having to remove from the quest squad in order to put in the main party. You need to move that all to be on the main party setting screen, like with a drop down menu where you can choose between party, squad, or nothing.
@apricot, it is based on your shortcut slots, which you have to buy with Inspiration or Rubies. If you have a shortcut slot, you set it by clicking a repeatable action while holding shift+1. Then in the sloth tab there is a spot for "Reference Slot" - set that to 1 and it will have whatever you put in shortcut slot 1. If you set it to loop then every X seconds it will do that action.
I'm actually really frustrated with this game now. What is the point of having the guided story mode if it's still going to let me trap myself in a culdesac?
Warning for people who are trying to complete A Moment of Peace: it is very easy to get trapped with too little movement and make completion impossible. Just happened to me after a couple days of grinding statues. I think at minimum you need to beat Kronos and do the monster lab before you do the bandit hideout stuff. Someone else mentioned skipping the Orphanage, so maybe that is also important to conserve movement. Sucks cause I wasted a lot of time here.
To me, it seems like if the end-game is really just cranking out thousands of statues and potions then there needs to be an additional tier of automation. Sloth is helpful, but there really should just be something in the background that adds 0.01 statues per second or whatever.
The goddess statue spam is really annoying. There seriously wasn't a better option there? Make us switch to shrines at a reasonable point instead of just pumping out hundreds of statues.
Btw so far the only real reward from the bishop line of quests is I can build shrines. Shrines give +3 capacity for wood and stone statues and +1 for muscle, goddess and sea breeze. Not useless, but so damn expensive to unlock.
The bishop quest line is absurd. Currently need 19 goddess statues for the next quest... Some of this stuff could be balanced a lot better if you actually want players to do it.
Evil Eye gives a boost to dark ritual. Mine very quickly got up to +150% boost, so it's a very real increase, but 500 inspiration is so expensive that it's probably not worth saving for. At minimum I think you would be better off buying all the ritual+ and dark ritual+ stuff first.
After you reincarnate there is a thing that lets you automate some tasks and there is a thing that lets you use extra research for permanent bonuses. Solves some of the things people often have been asking for in comments.
You unlock autobuyers and quality of life stuff as you get further into the game.