After about four upgrades this game gets old fast, zombies only level so far and there is no benefit to killing bigger ones. Also I really dislike the player character art.
Stage 1 - no means to discriminate between target and civilians. Stage 2 - too easy. Stage 3 - see stage 1. Reasons for hiring you to kill people are totally implausible. Bad Game.
00dann this is no mere torus, it is in fact the two dimension cartesian plane folded, bent and curved into a three-dimensional torus. Which looks rather cool http://www.sci-news.com/othersciences/mathematics/article00279.html
I'm finding that either the hitboxes aren't where the characters show or his aim is really bad as I seem to have to throw just above the heads of monsters to hit them.
Great game, needs a tutorial though I think as it's not obvious that instructions are in the description. I'm also not really a fan of the HUD you have, it's not clear what my health is when I touch an orange block for example. Also I think the Orange/Blue contrast in general could be toned down a little.
Thanks for the feedback :) Seriously, we appreciate it! We have a tutorial in the works, and the current build can be found on our site: www.LiftedGame.com
We're adding aural feedback and more clear visual feedback to indicate your health, and I kind of agree with you about the colors... but they work better in story mode (also available on our site), which is what they were developed for.
Check it out, and keep the ideas coming!
Love the game, about half way through at the moment. Couple of suggestions/questions I can't seem to find anywhere to view the upgrades/skill points for Paladog if that's not in there it'd make a nice addition. Also the XP bar is quite small, could do with either being longer or maybe changing color (red-yellow-green as you approach 100% of a level). As I think is mentioned already some way to hold/attack/retreat units would be awesome too.
4/5 at the moment really like it but the repel button needs a short cooldown to prevent constant spamming, also some means to get rid of electrons. Sticking with the atomic theme beta-decay would clean up two electrons could put it on some sort of timer.
Excellent game, thoroughly enjoyed. Had issues with a couple of the puzzles where all the clues were greyed out (complete) and the puzzle didn't finish. I'd have to play again to spot them exactly but it was with the Rex and one of the Adam puzzles.
Thanks for your kind comment :) The numbers will grey out if you have placed the correct blocks and Xs, but they will still stay grey if you (mis)placed additional blocks - e.g. if the row was (4 1 3) and you placed (4 1 2 3) with the 4, 1 and 3 in the right places, they can still stay grey. If you´d like to, please send us screenshots of the puzzles in question and we´ll look over them :)
Not bad, would like to see some question scaling as the top questions are only barely more difficult than the first question. Also some questions are worded ambiguously and thus have multiple correct answers.
613, as said high scores would be nice, presumably there is a theoretical max score when the whole white box is filled, could change this by making red arrows vanish after a certain time, or simply raise it by making the box fractionally bigger for each arrow created.
There is a glitch whereby you can add more mass whilst the scales are being counted, if this extra mass balances the scales perfectly the game freezes at that screen and will not do anything. Otherwise an entertaining game, and level 7 is really hard :D
304 deaths on the first run through :P
Amusing game.
I think the level with the rolling boulder was toughest really, slightly surprised that none of the floating/moving platforms are traps.
I've just completed adventure mode. Am leaving it there. Hoping the cramp in my hand wears off. Brilliant Game 4/5.
Two Notes, the music only played through once and then stopped. Is this a bug, or intentional. I think it would be better if it looped.
Also I had great difficulty with left/right lamdimgs, frequently saw 2/3 of the character falling Through the platform.
Thanks for the feedback :) Seriously, we appreciate it! We have a tutorial in the works, and the current build can be found on our site: www.LiftedGame.com We're adding aural feedback and more clear visual feedback to indicate your health, and I kind of agree with you about the colors... but they work better in story mode (also available on our site), which is what they were developed for. Check it out, and keep the ideas coming!