The biggest problem for me is its all so illegible. I need to stick my face an inch from the screen to even be able to read how much dmg a sword deals. Changing a fong would work wonders here.
Also the shields that got flattened when the creeper sprite is wider then taller doesnt look so well.
When you reach a point at which your profit from lemonade stand is 25 times greater than all other businesses combined, you start to wonder, who actually buys so much lemonade?
I think the way this game is progressing, an interface change will be pending soon. I would consider grouping achievements and upgrades. For example: instead of 12 achievement boxes for lemon stand, have two: current achievement (level 200 : effect speed x4) and next (level 300: efect speed x8), maybe also a kast (level 1000: effect...), and so on for all achievements.
Similarly in the upgrades section, you can have the lemon stand update with a level, level 1 (cost 250 k; effect profit x3) then buying that one swaps it with level 2 (cost 20 trillion; effect profit x3) and so on. This way you have easily browseable 20 items instead of 200.
The single greatest problem with the problem I find is that the random enounters are not influenced by the story and any sense at all. I had enorcers check my cargo when I was the enforced guild leader, I was constantly forced to battle buccaneers when I was Bucaneer guild leader. And when I was sailing the ship with five fighters party i has to fight countless battles assailed by single soldiers on foot. That... kills a lot out of game experience. It's just thoughtless.
There is a SERIOUS performance issue when calculating offline work. Are you iterating through timestamps of every single income event until the next on is later than now? I cant quite picture what is taking so long. You can simply take the timestamp of last save, this of a current save, and divide by the time of profit generation for each investment. Shouldn't take more than a millisecond. So where does the lag come from? I can't event play the game anymore, cos after three days the time of computation is so long, that flash decides, the game doesnt respond
yeah it may well be about capturing the nexus or whatever it is. But you need like 400 ships to capture it. And to get that many you have to own pretty much defeat the black altogether. Well I skipped all those sentry toweres in th middle, cos capturing those is a waste of time.
I think it would be beneficial if the values were to use some other high numbers representation like x * 10^y, it would make things more easily readable. I keep getting lost in those thousands and millions of billions.
Its surpisingly addicting for a game so simple, and unsophisticated. I like it. Especially how cool it is despite the graphics, or maybe becouse of the graphics?
Nevermind, the thing I would like to point is I think there is a problem with calculating auto dmg per second. I mean it is calculated correctly, but it doesn't reflect the impact the ore's defense has on the damage, and thats makes calculating things harder. It would get easier if you put a dmg per auto attack, or autodmg/s for specific ore. Other than that its cool.
lvl 18 was confusing like hell. I spent an hour thinking and looking at how to take both apples. I gave up only to stumble on a comment that you only need one of them, and then went to solve the level in 2 minutes flat... Other than that cool game
I'm starting to regret I didn't save previous levels, oh well.
Here's a fairly easy solution to Aqua Regia (IX):
A 6-cycle period, 47 cycles total:
t,13,9;c,11,11;t,11,7;b,8,7;c,4,11;b,1,9;b,4,6;m,13,11,90,1,crrorr;m,11,9,270,1,rwwclo;m,10,13,270,3,rdculo;m,8,9,0,1,lorwwc;m,13,7,180,1,uuoddc;m,9,9,180,1,rwcl1o;m,5,9,0,1,luodrc;m,1,11,270,1,ollcrr;m,4,13,180,2,droluc;m,4,9,180,1,lwcrow;m,1,6,0,2,w2orcl;m,3,2,0,3,wrcl1o;
What I would really like to see in this game is some kind of card market. I can understand the challenge of finding good cards, but some people just don't have any luck, while others will get their guildbert on the first try, and then another on second. Let people trade among themselves, maybe add energy cost or something if you don't want it to be overused. But give some chance to people who have no luck.
The scope off earning is a bit poor. I mean c'mon, all that work and you only few hundred thousand dolars. US alone spends billions every single christmas :P
I would add displaying location name, for easier orientation, and also some kind of global map with visited areas and their connections. Easier said than done, but it should make navigation a lot easier. And people usually like to know where they are.
Two possible bug reports:
1. Throne room doesn't properly mark on the tab:
2. My best combo at whack'a'seal does not show. I think it became like that after 10k, I'm not really sure. (Yes I mean 10k, it was not a bug exploit, just me getting bored and writing the simple macro to play the game for me).
http://imageshack.us/photo/my-images/35/bugbx.png/
Things I would add:
A simple information about a game, what tags it has, maybe the description.
A to-do list that you can fill, as was mentioned before.
A little graphics upgrade would do wonders. But I see don't seem like an artist type so maybe try asking someone for help? Dunno :D
UI is one of the big items on our re-write. It may be a little while yet, but I like all your suggestions!