As it currently is, I cannot play this game. the interface is too complex to start with. I can't really tell what is what, and the currency system was confusing at first. I think you should add in a tutorial system to start people off, locking off many things and slowly unlocking them so that it is easier to understand all of the stuff going on.
The upgrades overall are too slow to obtain. It feels too tedious to play. Each upgrade (both while drawing a picture and the workshop upgrades) feel like they increase your production by too little. It feels like it takes the same amount of time for each painting even when buying upgrades. Plus the "ascension system" - moving towns - feels like it does not offer enough of a reward. The fame system gives you too little and needs to be either increased per painting (especially early game), or the bonus it provides needs to be MUCH higher.
I'm having an issue with loading. It starts up the unity player, but then it gets onto a never-ending loading screen that so far has lasted longer than 10 minutes.
Ok, so some people are confused about the "starting exp" on the office page. There were 2 managers added to the game which have the effects of "bonus exp + #." Basically, these two managers make it so that the initial exp whenever you reset is greater than 0, making it so that you require less businesses to fill out the exp bar and unlock the next town/city/metropolis tier.
The removal of the warehouse was a great fix to the game. However, I feel like there should be an additional tier for the speed upgrades in the lab so that the research points have more use than just saving up for the profit paradox. They don't have to be cheap, but it would be nice to have more upgrades to look forward to. Also, The mine could use a few more upgrades in the city facilities page.
Great update to the warehouse system! There are one or two errors in the spelling for the port tutorial, but that's just nitpicking. This definitely makes resources much less annoying. Can't wait to see the second part of the new warehouse system!
Hi! Yep, I think I realized where the leak was, it should be fixed now, thanks for playing! :)