Oh sorry about that, I am working on the next update, it should fix that issue. Thanks for reporting it as well that helps me know what it is, and thanks for trying it out! I will add a new post in the updates tab when I release the update, and if you have this favorited it will send you a notification.
I have just opened the game and like most gamers, i check the comments to see what issues there might be....And im actually seriously impressed, the Dev seems to actually respond to every comment, guess i should play the game now XD Good work on caring Dev
So i reached the 30-39 zone and every time i start attacking, the bar gets halfway, enemy takes 22 damage, i take 15 and the bar refreshes along with the monster...Meaning i can never progress further than that point....
The Gem gain seems almost random....First time i got 126 Gems, second time i got 392 Gems, 3rd time i got waaaaaay further but only got 212 Gems....Is there a method behind Gem earning?
I'm going to change whole "New game" system in #Reborn update. Please wait :3. P.S. currently you collect gems by buildings you built and by clicking with skill "Lucky Dog"
Level 1...rekt...Level 2...Rekt...Level 3...REKT....Level 4....cant kill a single pink enemy with a bunch of max level towers covering the entire track....Seriously?
"Congrats you just clea- HA kidding, heres a Spawning, regenerating, exploding bug that will destroy your expertly placed stage 4 towers and allow all the little spawnlings to destroy you.....Good luck with that" -_- What the hell even is this....40 shots to kill a bug, 1 shot to kill a stage 4 tower...thats not fun, thats just stupid...I upgrade my towers to add survivability...Pointless in this game
..........5 items...a few upgrades....stupid difference in price/gain....500 for 10 gain OR 3300 for a whole extra 5! Shame there isnt a "Return when you have more" Rating
Not sure why that would be happening. Ill definitely try to fix that up. Sorry for the inconvenience but it's still very early stages and ill be continuously updating. Thanks.
EDIT to previous comment: Money: $122982.47q
Income per tick(500ms): $6250.97q Fines: $-0.00
Water Produced: 112917.66q m3 Water Used: 118.24q m3
Water Treated: 112917.66q m3 Extra water(from rain/snow): 1.81qm3
Slowly getting there (Buying 100t pipes/s and still gaining profit....i think its time to move to the next pointless idle game....good concept, bad execution, hope you update it with some replayability ^_^)
Income per tick(500ms): $639.73q Fines: $-0.00
Water Produced: 8804.75q m3 Water Used: 17.88q m3
Water Treated: 8804.75q m3 Extra water(from rain/snow): 150.81tm3
So uhm...maaaaaaaaaybe you should add higher pipe amounts....you know....q, Q, sx, S, O, N etc cause i mean...poor people....The city has 1363031611702511q houses and you are supplying 1.21q of them with water for $35.78 per 1m3. THE DEMAND IS REAL
I just noticed now that at some random point in stage 7, my strongest heroes HP no longer counts towards my total....maybe thats why i keep dying? Still.....shouldnt happen right?
Oh sorry about that, I am working on the next update, it should fix that issue. Thanks for reporting it as well that helps me know what it is, and thanks for trying it out! I will add a new post in the updates tab when I release the update, and if you have this favorited it will send you a notification.