grey: stay away until it shoots its spike, then dodge the spike and hit it before the spike is fully extended.
void eater: stay away from it. when it charges its beam, get close and hit. high chance you're too slow, but that's the only way.
the dialogue is epic fail, the game itself is a joke and only boring and time consuming. go to kongreguide if you're not able to figuer it out yourself.
beat this
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the chance not to get anything with 5 dice left is actually not that small. check this: with 5 dice, the total number of outcomes is 7776. in 2/6 of all cases, the first die will be 1 or 5, so 5184 cases are left in which you zilch. go on like that, only calculating chances for getting at least one 1 or 5 and the result is: in 1024 of 7776 cases, you still zilch. that's a 13% or 1/7 chance.
important info for anyone stuck at the miniboss part: the shootorial doesn't tell you you need to initiate variables in order to use them later. so add miniBossTimer = 0; to the onLoad() function of Ship.as.
@drunkdaze: that's the point of getting zilch-free games. you have to be lucky enough not to get a single situation like that. this game is in no way about skill, it's purely luck.
i don't know what your problem is. for me, the cautious AI is even getting zilches all the time (and that ai is programmed so it banks after reaching 300)
a) you can't play 5-card ranked b)badges will only be registered if the dot in the top right corner of the chat is green c) definetely needs trade function.
don't know why you guys find it that hard. my computer's bad performance and my lack of concentration tonight seem more of a problem than the songs themselves :D