The feature is much much less used than the other top level stuff in the main menu, so demoting it to the Detail tool was warranted to free up a bit of precious screen estate. And more importantly, the attachment system was redone to allow better previewing effects directly on items (as opposed to quite a few of the effects being useless when viewed on the square, leading to a lot of guesswork), it doesn't make sense to have a global top level menu button any more since there's no square to preview the effects on any more.
also, this update broke the layers system as well so everything collides with each other, even ghost functionality is a little screwed up, can you fix it or at least roll back the update for now, because this is the first (and hopefully last) update of this game I genuinely hate.
Layers are used to move the graphic only, use Groups to manage collisions. Groups and Ghost seem to work fine on my end, please post your issue the Bug Reports thread following the instructions there (steps to reproduce.)
I hate the new panning system, it's too easy to go out of bounds and the only way to reset it is to reselect the environment which makes me lose a lot of work as a builder in this game. Can you make AT LEAST a setting where the camera can't go out of bounds? Thanks. Also, I found that loading levels are broken now thanks to this update. Downvote me all you want but I kind of hate this update.
You can reset the camera by spamming the camera tool hotkey ([Z] by default), by binding [Settings > Keymapping > Camera > Reset], or by pressing [MMB] while the camera tool is enabled (if your browser supports doing so.) --- Please report the level issue on the Bug Reports thread on the forums following the instructions there (steps to reproduce, link to affected levels etc)
I hate the new panning system, it's too easy to go out of bounds and the only way to reset it is to reselect the environment. Can you make AT LEAST a setting where the camera can't go out of bounds? Thanks.
Guys, I have a cool trick for money, Get the coding thing, then enter this
gx = getBuddyX();
test = gx>0||gx<100;
if(test,shock(gx+random()-.5,getBuddyY(),.15),0)
gx = getBuddyX();
test = gx>0||gx<100;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0)
Tick "Run Every Frame" and press Run once and do something else, the cash should start coming in.
The feature is much much less used than the other top level stuff in the main menu, so demoting it to the Detail tool was warranted to free up a bit of precious screen estate. And more importantly, the attachment system was redone to allow better previewing effects directly on items (as opposed to quite a few of the effects being useless when viewed on the square, leading to a lot of guesswork), it doesn't make sense to have a global top level menu button any more since there's no square to preview the effects on any more.