I don't believe the vampiric buff on weapons work, I just managed to forge a scythe but I haven't been able to steal life with it yet...(very nice game btw)
Fix the effing memory leak dammit. I go through a long 100 point arena, waiting for the end to get my accumulated points, but then BAM crashed...seriously
Is it just me or is there no way to target the first enemy in range? the "closest" option just targets the closest enemy (obviously) but not the one who is far ahead and is about to reach the escape zone. If I'm wrong please tell me how I should target the "first" enemy instead.
as others have stated a very nice game. the only thing that makes me wanna bash my head against the wall is it being extremely repetitive in terms of gameplay. I can probably see the reason is because you wanted to put a fair amount of story line and short recordings in the game such that people wouldn't be bothered by them, but as I said it makes the game very repetitive. 4/5 only because of that, since I got bored and had to quit before finishing the game.
for the love of god, let the dragon heart be the only drop from elder dragons...it's PAINFUL to have to kill them dozens of time to get only one dragon heart, that's in case you actually do get them from elder dragons, I've killed them 15 times so far with not a single drop...seriously, a scrap metal or a health potion should NOT be the drop there...
I can't seem to get the unit between "Iron Fortress" and "Black Dragon" from anywhere and so I can't get the "Absolute Tyrant" achievement. the unit might be "Earth Dragon" from one of the levels boss's (that's the only one I can think of). any hints on this? is this a bug? I do remember some levels didn't unlock a new unit type.
5/5 really enjoyed playing it. the game is actually much more balanced than some others think. tor is a monster for sure which makes knights not so useful at first sight with all the upgrades done for both, but put a couple of knights in the mix and you get some good command point farming from it (I usually put them at the front most part of the enemy route to engage first). although I admit, all the levels can be done perfectly with just the combination of maxed tor and archers. again, great game, thanks a lot!
awesome game, 5/5. there seems to be a bug though, if I remember correctly there was this one card that costs nothing but you can't use it unless you have above zero power in that class (it was a special class card I think). sorry I can't give you the name of the card, I read these comments way after I played at that class and now I can't find it. anyways overall this is a very entertaining game. bravo :)
lag especially around the edges at high speed is the thing that gets me every time, I wish it wasn't so laggy so I could see what my true skill is at this game.
the only thing that annoys me the most is the simple transition from the easy last boss to enraged last boss which removes all your remaining moves. for example the easy boss has 50 hp and it's my turn. I get an attack followed by a shield, counter attack, rage and some other things. now since the attack is first and it reduces the boss hp to 0 which triggers the transition, my remaining moves are removed. if you could fix that it'd be great.
awesome game, however some bugs makes it very frustrating at times. going through a level just to find that the boss is dead the moment you encounter it, being spawned in the walls (ex. 6-1 which makes your ground unit unable to continue playing even if you still have lives left, this happens if you die right before the vertical movement in the level) or in certain fall positions (ex. 5-4 where your ground unit spawns in a place where the only outcome is to fall through the pit), games remaining in the room list although their host has gone and when you join after a second or two you find yourself alone in that room, are a few of the things that come to my mind.
also there should be a button to go back from the fight to the title screen. I hate to refresh the page every time I get bored from a level and/or am annoyed by the players in my current room.
alright this is the best game I've played on kong for a while, no doubt about it. but these freakin priests are seriously pissing me off. I intentionally don't research "temple evocation" so they focus their healing on my troops. they do that. the thing is when a wave is getting close and none of my soldiers need any healing they start walking towards the front line, like they want to attack the incoming enemy but they don't have any weapons so they can't and just stand in front of enemy wave. this is mostly annoying when your strategy is building towers and archers (both with full range upgrade) and priests to keep your castle alive while moving to eliminate the enemy buildings with the rest of your troops at the early stages to try for the quests. if you could fix that it'd be awesome. thanks.
This is an awesome game, shame that the whole thing is based on an extremely annoying factor: having more powerful penguins so they can last longer stuck behind the boulders -.-
the game is really annoying right now, at the final stages of every game if there are lots of 8's, the only outcome of an 8 on 8 battle is either win with 7 over 0 or lose with 1 over 8. the games could take hours to end which makes people surrender just because of that.
yeah that got messed up but is fixed now