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arseiam's Comments

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High Dive Hero

Play High Dive Hero

Jan. 18, 2009

Rating: 0

1061 though I still have no idea of how to do a good bounce.

Shootorial Experiment

Play Shootorial Experiment

Jan. 18, 2009

Rating: 0

I'm not sure what the point is if you're not really going to invest any effort into making it your own.

Super Punk Girl

Play Super Punk Girl

Jan. 15, 2009

Rating: 0

It's called Kong. They have every right to post these games here regardless of whether you like them or not. That being said, I think they're all pretty bad and the users that make these make no attempt to improve or evolve them.

Ballon Obliterator!

Play Ballon Obliterator!

Jan. 15, 2009

Rating: 0

miracle not expected nor received.

grow island

Play grow island

Jan. 13, 2009

Rating: 0

I've always loved this game and series... though I am in some doubt as t whether you are the author. I'll leave i up t the admins.

Dodge

Play Dodge

Jan. 13, 2009

Rating: 0

Yep, this game keeps crashing my browser... which I don't mind so much as I find the game to be very repetitive and tedious.

Isaac the Eco-Friend

Play Isaac the Eco-Friend

Jan. 12, 2009

Rating: 0

This game is from a tutorial in one of the Friends of Ed books. Not original and flagged.

Psy Line

Play Psy Line

Jan. 12, 2009

Rating: 0

This is seriously doing my head in. I swear I am selecting the crrect ones but keep getting it wrong. Are the three answers always a circle, square and triangle? or can they be 3 triangles etc?

Psy Line

Play Psy Line

Jan. 12, 2009

Rating: 0

I think it's cheating.

Imaginary Realm 2

Play Imaginary Realm 2

Jan. 12, 2009

Rating: 0

Not a big fan of dialogue heavy games but I do like the concept and design. Well done.

Ninjas Vs. Pirates Tower Defense

Play Ninjas Vs. Pirates Tower Defense

Jan. 11, 2009

Rating: 0

This game is so derivative from all the other TD games. Why bother making this if you aren't going to try and add some unique game play or expand on the hundreds of other bland TDs out there?

Reformed Bouncing

Play Reformed Bouncing

Jan. 11, 2009

Rating: 0

Nice concept but the collision detection doesn't seem to work very well. I think you need to implement a prediction based system where you determine if the ball is about to or has hit then move it to the edge of the bat so that it no longer hits. This should stop the ball from getting stuck or bouncing in the opposite direction when hitting the bat.

Sonny 2

Play Sonny 2

Jan. 11, 2009

Rating: 0

At least it's more entertaining than the original Sonny.

(Z) Hangman

Play (Z) Hangman

Jan. 10, 2009

Rating: 0

Hangman? seriously? Firstly you need o fix the hotspots on the buttons as they are hard to click. Secondly, you need to try and think of ways on improving on the traditional hangman as this game doesn't offer much entertainment.

Online Robot Wars

Play Online Robot Wars

Jan. 10, 2009

Rating: 0

kill it with fire. I couldn't get this game to work even after refreshing. All I got was a dude with a fat neck.

The Patience Game Returns

Play The Patience Game Returns

Jan. 10, 2009

Rating: 0

The first one got a lot of positive feedback? why?

save Israel

Play save Israel

Jan. 08, 2009

Rating: 0

This is uninformed propaganda with no educative value and has no place on Kong. Hamas represents no greater evil than Israel and any suggestion otherwise is corrupt and deceptive.

Save The Donkey(Chinese Version)

Play Save The Donkey(Chinese Version)

Jan. 06, 2009

Rating: 0

athena: you can set up an external swf that contains your embedded font and use it like a dynamic shared library. That way you only ever have to load the font when the users requests it. Smoe more info here (http://www.kelvinluck.com/2007/02/dynamic-shared-fonts-in-flash/) or google it and there is a bunch of different pages about it.

Save The Donkey(Chinese Version)

Play Save The Donkey(Chinese Version)

Jan. 06, 2009

Rating: 0

Uhmmm.. surely you should have language options in the one game instead of posting two separate ones?

Save The Donkey

Play Save The Donkey

Jan. 06, 2009

Rating: 0

Interesting concept. Would be nice if to started with something simpler and got more complex over a series of levels.

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