Third one: maybe I am wrong, but the radius of the hero's aura seems to little for me - it can't even influence the highest part of the 4-level tower, when the hero is near it.
This is quite an interesting game. I realy liked the concept of big monsters and different objects (boulders, explousions and so on). And the hero with upgrades is cool. Oh, and it's interesting that different parts of one tower have different attack ranges. I already bought the premium content. But I met several things which are bothering me.
First one. I often use the hotkeys, but sometimes my fingers slip and I press the "~" button. When this happens, the starting screen of the game opens. And when I load my game and try to play any level I don't see the level - I see only the main menu picture. So I have to reload the game to play normally. This is inconvenient.
Second one: the swordsman in the fourth level of his tower has too low range to see and attack little enemies near the basement of the tower, so it is idle most of the time. Or is this supposed to be right?
Hi, It's really nice to know that you like the game. And Thanks a bunch for the support! I'm going to upload a quick fix to address the "~" key problem. It's used during testing and I forgot to remove it >_<.
We will consider increasing the attack range for next update along with some bug fixes.
Noticed a very annoying bug: I cast buff "luck", the icon of the buff appeares in the lower left corner, if I go to inventory (equip button), then after closing this window the icon with buff disappeares - 35 mana is spent for nothing.
I noticed a graphical bug: I began a legendary game mode, where there are 8 upgrades instead of 4. In all for lines of skills first 4 skills have 8 levels shown, but the last 3 have only 1 level shown. The skills can be upgraded normally, but the numbers of upgrades can be as strange as 2/1, 3/1 to 8/1.
I repeat for everyone: if you have problems with save, you can use my save: http://turbobit.net/dcldgx6qtew1.html
It's just before Iblis - defeat him and you will have access to all endings
@xdanond It seems there is a story flaw: The wishing star shuttered because she used the wish of Deuce: “I wish there were no more wishes”.
After that the Star Fragments were given no Pirate Lords, Swig gave his fragment to Tessa’s mother to study it. Then Neferity came to the lab, Deuce fought with her, cried that he wanted the lab to blow – and later Neferity burned the lab. And only then Deice wished to stop wishes - which should have caused the Star to shutter.
Can you somehow fix it? :)
Anyway, the story is great.
I have never left a comment to a game. But this one is just awesome. Good story, interesting characters, a lot of endings and many other features make this game wonderfull! 5/5
We will take a look into this. Thanks for playing!